We're making a pen and paper RPG, and you're invited to the design meeting! During the panel, you'll address the problem-solving and analytical questions required to design a successful game. During the discussion, we'll cover the basics of game theory and how to outline, centered around an example you're participating in.
We're making a pen and paper RPG, and you're invited to the design meeting! During the panel, you'll address the problem-solving and analytical questions required to design a successful game. During the discussion, we'll cover the basics of game theory and how to outline, centered around an example you're participating in.
Last year, we released our first game. This year, we're releasing our second. During the development of our first game, we had successes, we made mistakes, and we learned lessons. We're here to share those lessons with you, so when you publish your work, you can skip our hurdles and move right into making your game that much better. We'll talk sales numbers, marketing, logistics, and answer any questions you might have about the process.