Imagining queer game design that goes beyond simply including queer & LGBT+ characters and storylines. This panel is promoting and shouting out the work of queer & LGBT+ game designers.
Description:
How do we shift the focus of the industry from token queer-coded content sprinkled into mass-produced products for social justice points, to games created by queer designers with their own voices, narratives, and perspectives? How do we as queer creators go beyond queerness as set dressing to create games and systems that produce intrinsically queer content? How do we create for ourselves what we need from a market that sees queer content as a business risk? How do we support each other in a straight-dominated industry? Panelists include (may be subject to change): Simon Moody (he/him), Larpwright & Game Designer, @LuchaLibris Ink (they/them, she/her), Artist & Streamer, @TheseDeadPens Adira Slattery (she/her), Game Designer & Podcaster, @AdiraSlattery Taylor LaBresh (he/him), Game Designer & Podcaster, @LeviathanFiles