Lost cities? White apes? Why, of course! Freelancers and Publishers discuss what makes an adventure "Pulp" and how it makes a game fun! Tips and tricks from industry veterans.
Freelancing 101: How to Break into Game Design & Editing
Summary:
It looks easy, right? Freelancers & publishers on this panel tell you what REALLY happens & how to improve the odds of breaking into print. Advanced tips for established freelancers, too!
How the heck did small-but-fierce Kobold Press end up designing the flagship adventure for a new era of D&D? What’s it like to partner with Wizards? Is Tiamat cool to work with? The kobolds tell all!
Blazing rays, clever illusions, and potent incantations! Discuss the black art of Pathfinder magic spell creation. We'll talk about the unwritten rules and unbreakable guidelines.