Freelancing 101: How to Break into Game Design & Editing
Summary:
It looks easy, right? Freelancers & publishers on this panel tell you what REALLY happens & how to improve the odds of breaking into print. Advanced tips for established freelancers, too!
House Rules: The Great, the Bad, & the Totally Ludicrous
Summary:
With examples from panelists' home campaigns & the audience, learn the value of a great set of house rules, what to avoid, & how to fix it if you broke it. Fun new options for your game, guaranteed!
When should a DM be ruthless? What is the most important element of game prep? How do you keep your players riveted when so many thing compete for attention? Tips and tricks from 4 industry veterans.
Publishing 101: How to Publish Your Adventure, Bestiary, or Campaign
Summary:
Tips for starting up a small press publishing company. Hear the unvarnished truth from three small press publishers about what it takes to publish successfully.