Everyone's favorite paladin killers are back! For the second year, we're spreading the word on evil. We'll discuss playing evil characters, evil social settings, and more! Come to the dark side.
Last year, geekspective.com presented How to Run an Evil Campaign, and while it was a popular event, Josh Long and his party of evil doers aren't satisfied. They still believe that there are folks at Gen Con that want to be evil, but don't have the knowledge or confidence to take the plunge. Come check out the encore performance where the group will touch the high points (and low points) of creating and playing in an evil-themed campaign. This campaign, Evil Is As Evil Does, is a 3.5 campaign that began in 2010. At the outset, there was one rule. All player characters must be evil aligned. That has created a lot of problems and opportunities that aren't covered in the rule books. The group's solutions have led to a game that is more flexible, rewarding, and challenging than a traditional good aligned campaign. We'll explain why it can be so good to be so bad.