How do you hold down a job, maintain a life and self-publish games?
I've been making and publishing games for 13 years. For all but 3 of those years, I held down an unrelated job in addition to other responsibilities. Over those 13 years I managed to produce over 15 titles. Sometimes at a rate of two a year. Staying productive and focused is nearly impossible in the face of Xbox, Netflix, HBO, movies, comics, ipads and legions of other distractions. But somehow we manage to do it. Let me share some of my tips and tricks with you—in addition to variety of dire warnings.
Who really works on your RPGs? How much do RPGs really cost to produce?
In RPG-land, hidden behind the desks of long-suffering freelancers and the labor of lovelorn game designers is a legion of shadow workers. These people dedicate their time and expertise to making games at little or no cost. What does a game truly cost once you factor in their value to the process? What does this say about how we value the games we love so much?
Torchbearer is a new RPG from Burning Wheel HQ. Come and find out what it means to bear the torch below the earth when you hungry, exhausted and your Beliefs are on the line.
Torchbearer is a new dungeon-crawler RPG based on Burning Wheel HQ's award-winning Mouse Guard RPG. Come and find out what it means to bear the torch below the earth when you hungry, exhausted and your Beliefs are on the line. This is a talk for folks interested in the new game. We'll answer questions about the game, the cards and the upcoming additions we have to the Torchbearer line.