A discussion with some of the industries’ influential leaders. Topics range from concept development, play testing, getting your game noticed by publishers and everything in between. Learn what is necessary to get your concept “in the gameâ€!
Join our Industry Insiders in an open and frank discussion about the diverse and sometimes radically different philosophies of game design. Who knew there could be so many different approaches to game design? There are and these industry professionals can attest to it! This seminar will be offered twice with different panelists to offer you a wide range of ideas and philosophies.
Join our Industry Insiders in an open and frank discussion about the diverse and sometimes radically different philosophies of game design. Who knew there could be so many different approaches to game design? There are and these industry professionals can attest to it! This seminar will be offered twice with different panelists to offer you a wide range of ideas and philosophies.
Freelancing (or How to Get Your Second Freelance Project)!
Description:
Freelancing isn't always easy but it can be very rewarding. Join our panelists as they discuss the life of being a freelancer in the Hobby Gaming Industry. Learn how to become a freelancer, how to collaborate with writers and developers, how to take direction, how to get hired and make career out of it!
Is it an art? Is it a science? How do you tell if a game is any good? Our panelists will discuss the basic principles of game design and let you in on all the ins and outs so you will know too.
There are varied opinions on what constitutes American vs. European game mechanics. The next generation of game design involves marrying the two concepts: seizing upon what makes both types of games great and avoiding the pitfalls that can accompany each game style. This seminar will discuss what elements are typical of American games and which are typical of European games and how designers can attempt to marry the two comfortably together.
Mass Market: How to Submit Products to Mass Market Companies
Description:
In this high-level overview, panelists will discuss the game market in general and what the big game companies are looking for. How you can get your games reviewed and what is the process for success.
Come join New York Times Bestselling Author Patrick Rothfuss as he answers your questions; talks about writing, publishing, and gaming; and probably cusses more than you are entirely comfortable with. Warning, sarcasm may be present in dangerous amounts.