This adventure takes players into a village to enjoy festivities. Unfortunately, their skills are needed as a common enemy has made different plans for the occasion.
Description:
Even adventurers need rest and relaxation, right? This adventure takes players into a hill folk village within Hawthorne to enjoy the seasonal festivities. Unfortunately, their skills are needed before to long as a common enemy has made different plans for the occasion.
Adventurers travel to a isolated city, try and resolve dissent amongst citizens and save the city.
Description:
Hidden high in the mountains and cloud cover lies a city, Jing Shen Jia, built in a natural valley. For generations, the people of Jing Shen Jia have lived peaceful and quiet lives, detached from the outside world. The city is a self- sufficient human society. The level 14 adventurers arrive at a time of great dissent. The younger generation has become restless of being confined to their city. Keiran, a particularly ambitious individual, has become the spokesperson for the group. After continued rejections from the Council, the group has lost faith in their leadership. Many of the younger people distrust the Council, believing that they are hiding something from them.
If you could live out any story, any moment - what would you experience? Win at Quidditch? Switch Bodies for a Day? Hatch the Last Dragon Egg With a goal in mind, build the story YOU want to play in!
Description:
If you could live out any story, any moment—what would you experience? Hatch the Last Dragon Egg • Bring Firefly Back to TV • Eliminate a Split Personality… Let Dreamchaser adapt to you! Dreamchaser zeroes in on what interests players and helps them build a story around it (while making a GM’s life easy). Join in on a collaborative story game experience where every player has a say on who and what our story involves. Chase your dreams! Chase our story!
If you could live out any story, any moment - what would you experience? Win at Quidditch? Switch Bodies for a Day? Hatch the Last Dragon Egg With a goal in mind, build the story YOU want to play in!
Description:
If you could live out any story, any moment—what would you experience? Hatch the Last Dragon Egg • Bring Firefly Back to TV • Eliminate a Split Personality… Let Dreamchaser adapt to you! Dreamchaser zeroes in on what interests players and helps them build a story around it (while making a GM’s life easy). Join in on a collaborative story game experience where every player has a say on who and what our story involves. Chase your dreams! Chase our story!
If you could live out any story, any moment - what would you experience? Win at Quidditch? Switch Bodies for a Day? Hatch the Last Dragon Egg With a goal in mind, build the story YOU want to play in!
Description:
If you could live out any story, any moment—what would you experience? Hatch the Last Dragon Egg • Bring Firefly Back to TV • Eliminate a Split Personality… Let Dreamchaser adapt to you! Dreamchaser zeroes in on what interests players and helps them build a story around it (while making a GM’s life easy). Join in on a collaborative story game experience where every player has a say on who and what our story involves. Chase your dreams! Chase our story!
If you could live out any story, any moment - what would you experience? Win at Quidditch? Switch Bodies for a Day? Hatch the Last Dragon Egg With a goal in mind, build the story YOU want to play in!
Description:
If you could live out any story, any moment—what would you experience? Hatch the Last Dragon Egg • Bring Firefly Back to TV • Eliminate a Split Personality… Let Dreamchaser adapt to you! Dreamchaser zeroes in on what interests players and helps them build a story around it (while making a GM’s life easy). Join in on a collaborative story game experience where every player has a say on who and what our story involves. Chase your dreams! Chase our story!
An Ogre's farm is haunted and the ghost is driving away the farmer's animals. This will be a dungeon crawl/puzzle focused adventure.
Description:
An Ogre's farm is being haunted and the ghost is driving away the farmer's animals and making it hard for him to succeed as a farmer. Investigating the area, can the party figure out how to put the ghost to rest? This will be a dungeon crawl/puzzle focused adventure near the city of Sanctuary in Bujwick, the homeland of the peaceful Ogres.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience required.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters and shape narrative, and drives outcomes through rich and exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts and decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Players will be divided into groups of 3-4 per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience required.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters and shape narrative, and drives outcomes through rich and exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts and decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Players will be divided into groups of 3-4 per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience required.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters and shape narrative, and drives outcomes through rich and exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts and decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Players will be divided into groups of 3-4 per Diviner for gameplay.