Arcana Evolved Tournament: Runes of Revival (Round 3 of 3)
Description:
The cursed lands of Verdune threaten all life with a plague of undeath. Mage-priests say the ancient runes in the Pool of Revival may loosen the grim grip of death. Can you overcome the nightmares that stalk the land and complete the Rite of the Trinity to end the blight? Run by Monte Cook. D20 System rules knowledge required. Prizes!
Arcana Evolved Tournament: Runes of Revival (round 2 of 3)
Description:
The cursed lands of Verdune threaten all life with a plague of undeath. Mage-priests say the ancient runes in the Pool of Revival may loosen the grim grip of death. Can you overcome the nightmares that stalk the land and complete the Rite of the Trinity to end the blight? One full table advances to the final run by Monte Cook. D20 System rules knowledge required. Prizes!
Arcana Evolved Tournament: Runes of Revival (round 1 of 3)
Description:
The cursed lands of Verdune threaten all life with a plague of undeath. Mage-priests say the ancient runes in the Pool of Revival may loosen the grim grip of death. Can you overcome the nightmares that stalk the land and complete the Rite of the Trinity to end the blight? One full table advances to round 2; final round is run by Monte Cook. D20 System rules knowledge required. Prizes!
Arcana Evolved Tournament: Runes of Revival (round 1 of 3)
Description:
The cursed lands of Verdune threaten all life with a plague of undeath. Mage-priests say the ancient runes in the Pool of Revival may loosen the grim grip of death. Can you overcome the nightmares that stalk the land and complete the Rite of the Trinity to end the blight? One full table advances to round 2; final round is run by Monte Cook. D20 System rules knowledge required. Prizes!
Arcana Evolved Tournament: Runes of Revival (round 1 of 3)
Description:
The cursed lands of Verdune threaten all life with a plague of undeath. Mage-priests say the ancient runes in the Pool of Revival may loosen the grim grip of death. Can you overcome the nightmares that stalk the land and complete the Rite of the Trinity to end the blight? One full table advances to round 2; final round is run by Monte Cook. D20 System rules knowledge required. Prizes!
For eight decades, the Demon King has ruled the land from the Three-Horned Castle. Tonight, his reign ends. Six mighty heroes have gathered, each bearing a blood oath to slay the fiendish overlord. While the Demon King celebrates, the heroes must slip into his dungeons, defeat his bodyguards, and send him to his grave. Experience the heroic action fantasy of Iron Heroes. D20 System rules knowledge required.
For eight decades, the Demon King has ruled the land from the Three-Horned Castle. Tonight, his reign ends. Six mighty heroes have gathered, each bearing a blood oath to slay the fiendish overlord. While the Demon King celebrates, the heroes must slip into his dungeons, defeat his bodyguards, and send him to his grave. Experience the heroic action fantasy of Iron Heroes. D20 System rules knowledge required.
For eight decades, the Demon King has ruled the land from the Three-Horned Castle. Tonight, his reign ends. Six mighty heroes have gathered, each bearing a blood oath to slay the fiendish overlord. While the Demon King celebrates, the heroes must slip into his dungeons, defeat his bodyguards, and send him to his grave. Experience the heroic action fantasy of Iron Lore. D20 System rules knowledge required.
For eight decades, the Demon King has ruled the land from the Three-Horned Castle. Tonight, his reign ends. Six mighty heroes have gathered, each bearing a blood oath to slay the fiendish overlord. While the Demon King celebrates, the heroes must slip into his dungeons, defeat his bodyguards, and send him to his grave. Experience the heroic action fantasy of Iron Lore. D20 System rules knowledge required.