The original rpg played with 3 books. Play and elf named Dave, or spread fear with the mighty drawl Bob, beware of the Wizard Tim. Go back to your gaming roots
Description:
Fighter, Cleric, and Wizard. Human, Dwarf, Elf, and Halflin. Play as any monster as long as you start weak. Start with the 3 little books and chainmail. Then maybe Greyhawk and Blackmoor. Adventure takes place in an outdoor survival board.
Enter an alien world not based on western mythology or cultures. A futuristic high tech world suddenly thrust into its own dimension. High tech next to swords and magic,
After a hard day traveling robber infested roads, what is better than a nice quiet night in a protected inn? Thieves, secret chaos cultists, power hungry witch hunter, angry mob and a bear.
Description:
Grime world of adventure where player characters fight the corrupting effects of chaos in the world, and themselves.
So far today you’ve dealt with Steam lords, the Unseelic court, mad scientist with fiendish plots of world domination, low life’s of all kinds. Maybe after lunch things might get interesting?
Enter an alien world not based on western mythology or cultures. A futuristic high tech world suddenly thrust into its own dimension. High tech next to swords and magic,
The seven kingdoms is an oasis of peace and stability in the ocean of chaos that’s the continent of Talislanta. Play Thall warriors, Cimrilian Magicans, Gnomekin crystalomancer. Just remember NO ELFS.
A mermaid approaches the party with a small request; to save her son kidnapped by bandits. In return she offers a unique and strange merpeople artifact.
Back to Tekumel and the Empire of the Petal Throne. Clan Elders gather and send you on a mission to retrieve clan artifacts. The other players are your clan cousins. Can you trust them?
You are foreigners and clan less in the foreign quarter. A priest of Ksarul (God of dark knowledge and secrets, knowledge for personal gain) offers a job. What could go wrong?