The Underhive of Necromunda is an unending struggle for survival. Stealth, guile, & a quick trigger finger give you the edge over the other gangers fighting for the Underhive's meager resources.
The Underhive of Necromunda is an unending struggle for survival. Stealth, guile, & a quick trigger finger give you the edge over the other gangers fighting for the Underhive's meager resources.
Robotech - The Score: Scavenging in the Control Zone
Summary:
You & your crew have found that scavenging the war wreckage can yield a bounty of rewards. As long as you don't get blown up in the process.
Description:
Roaming the South American "Control Zone", you and you group have been called everything from mercenaries, to scavengers, to traitors, to much worse. You didn't start the war, you just got stuck dealing with it.
You and your crew have found that scavenging the war wreckage can yield a bounty of rewards. As long as you don't get blown up in the process.
It doesn't matter whose name is on it; RDF, Zentraedi, EBSIS, etc. Finders, keepers, right?
Robotech - The Score: Scavenging in the Control Zone
Summary:
You & your crew have found that scavenging the war wreckage can yield a bounty of rewards. As long as you don't get blown up in the process.
Description:
Roaming the South American "Control Zone", you and you group have been called everything from mercenaries, to scavengers, to traitors, to much worse. You didn't start the war, you just got stuck dealing with it.
You and your crew have found that scavenging the war wreckage can yield a bounty of rewards. As long as you don't get blown up in the process.
It doesn't matter whose name is on it; RDF, Zentraedi, EBSIS, etc. Finders, keepers, right?
Robotech - The Score: Scavenging in the Control Zone
Summary:
You & your crew have found that scavenging the war wreckage can yield a bounty of rewards. As long as you don't get blown up in the process.
Description:
Roaming the South American "Control Zone", you and you group have been called everything from mercenaries, to scavengers, to traitors, to much worse. You didn't start the war, you just got stuck dealing with it.
You and your crew have found that scavenging the war wreckage can yield a bounty of rewards. As long as you don't get blown up in the process.
It doesn't matter whose name is on it; RDF, Zentraedi, EBSIS, etc. Finders, keepers, right?
A troupe of bards make their way to dominate the stages of Greyhawk. The only thing that stands in their way is some hillbilly kid with a fancy gold fiddle.