Safari is a perfect pastime for the wealthy and bored, and the jungles outside Lagos have the most unusual big game: chimera. Will you make it back to the club with a story, or meet your fate?
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this new scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
Safari is a perfect pastime for the wealthy and bored, and the jungles outside Lagos have the most unusual big game: chimera. Will you make it back to the club with a story, or meet your fate?
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this new scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
Safari is a perfect pastime for the wealthy and bored, and the jungles outside Lagos have the most unusual big game: chimera. Will you make it back to the club with a story, or meet your fate?
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this new scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
Safari is a perfect pastime for the wealthy and bored, and the jungles outside Lagos have the most unusual big game: chimera. Will you make it back to the club with a story, or meet your fate?
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this new scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
Safari is a perfect pastime for the wealthy and bored, and the jungles outside Lagos have the most unusual big game: chimera. Will you make it back to the club with a story, or meet your fate?
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this new scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
Safari is a perfect pastime for the wealthy and bored, and the jungles outside Lagos have the most unusual big game: chimera. Will you make it back to the club with a story, or meet your fate?
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this new scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
There's trouble for your gang: your leader's been missing for two days, & there's many bad ends waiting down London streets. The Penny Reds take care of their own, so off you go to find him.
Description:
"In for a penny, in for a pound, till we're all dead in the ground. Wherever I shall rest my head, I'll always be a Penny Red." Your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd knock you about the head and throw you before a judge on principle. You're not posh, so no one else can be arsed to care. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
There's trouble for your gang: your leader's been missing for two days, & there's many bad ends waiting down London streets. The Penny Reds take care of their own, so off you go to find him.
Description:
"In for a penny, in for a pound, till we're all dead in the ground. Wherever I shall rest my head, I'll always be a Penny Red." Your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd knock you about the head and throw you before a judge on principle. You're not posh, so no one else can be arsed to care. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
There's trouble for your gang: your leader's been missing for two days, & there's many bad ends waiting down London streets. The Penny Reds take care of their own, so off you go to find him.
Description:
"In for a penny, in for a pound, till we're all dead in the ground. Wherever I shall rest my head, I'll always be a Penny Red." Your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd knock you about the head and throw you before a judge on principle. You're not posh, so no one else can be arsed to care. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
There's trouble for your gang: your leader's been missing for two days, and there's many bad ends waiting down London streets. The Penny Reds take care of their own, so off you go to find him.
Description:
"In for a penny, in for a pound, till we're all dead in the ground. Wherever I shall rest my head, I'll always be a Penny Red." Your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd knock you about the head and throw you before a judge on principle. You're not posh, so no one else can be arsed to care. You and the gang are the only help he's like to get, so you're going to find out what happened to him.