Maximum Cyberhell 20XX: Trapped in the Death Loop 5000
Summary:
In the grimmest, darkest future, the Kings of Carnage force their endlessly resurrected subjects to fight and die for sport! Can you escape their latest terrifying competition and find true freedom?
Description:
In the maximally hellish cyber-future of 20XX, the Kings of Carnage rule the blasted wastelands of Urth from smog-belching fortresses. Miserable subjects sealed in rank dungeons endlessly re-live short, terrified lives, “preserved” purely for the Kings’ vile amusement. Their resurrected consciousnesses are forced back into violent bloodsport time and again. You are one such prisoner-gladiator, with no memory of how many times you have died and been reborn. The Kings of Carnage have decreed a grand new entertainment to overshadow all that have come before it: The Death Loop 5000 – a no-holds-barred race to unknown lands. To the victor-pilot go the greatest of spoils: freedom from their grasp and a chance at true death. And to the losers? Nothing but the bite of steel against flesh, the cruel lash of flame, and then yet another gasping resurrection to a new day of unending torments.
As a supervillain in training, you're used to being bossed around. But when the Big Bads vanish suddenly & it's up to you to keep the forces of Good at bay, you know it's finally your time to shine!
Description:
They always say every villain's got a secret heart of gold, but you figure if that were true, your boss would've pried yours out by now. Face it: being an entry-level villain at Infamy Incorporated sucks. Grueling 12-hour days, worse pay than McBurger Guys, and sometimes, a bigwig supervillain from the Council of Hate will just waltz in and steal the awesome origin story you've been working on for weeks cuz Marketing says he needs a reboot. Some days, you wonder why even try ... but it looks like today might be your lucky day! Last night, the Council headquarters on Caveira Island was transported to Dimension R--with the entire Council inside! The world needs supervillains, and it needs 'em fast, so the boss says suit up and get ready to head out. And hurry up about it--those do-good dolts from the American Justice Collective are already waiting for you at Capital City Savings & Loan!
Takedown the Heretic Captain before their plans bring further ruin to Hive City Tertium!
Description:
Inquisitor Grendyl has come to Atoma, and with them comes their warband of conscripted convicts. You have been given a second chance to serve the Emperor’s light. Your mission to aid in the salvation of Hive Tertium and purge the heretics of the Moebian 6th! Sergeant Major Marrow has tasked your strike force with infiltrating the Hive City and putting an end to the Traitor Captain known as the Infector and their schemes. Pregenerated Characters will be provided. (Adapted from the Warhammer 40k: Darktide video game)
Takedown the Heretic Captain before their plans bring further ruin to Hive City Tertium!
Description:
Inquisitor Grendyl has come to Atoma, and with them comes their warband of conscripted convicts. You have been given a second chance to serve the Emperor’s light. Your mission to aid in the salvation of Hive Tertium and purge the heretics of the Moebian 6th! Sergeant Major Marrow has tasked your strike force with infiltrating the Hive City and putting an end to the Traitor Captain known as the Infector and their schemes. Pregenerated Characters will be provided. (Adapted from the Warhammer 40k: Darktide video game)
Takedown the Heretic Captain before their plans bring further ruin to Hive City Tertium!
Description:
Inquisitor Grendyl has come to Atoma, and with them comes their warband of conscripted convicts. You have been given a second chance to serve the Emperor’s light. Your mission to aid in the salvation of Hive Tertium and purge the heretics of the Moebian 6th! Sergeant Major Marrow has tasked your strike force with infiltrating the Hive City and putting an end to the Traitor Captain known as the Infector and their schemes. Pregenerated Characters will be provided. (Adapted from the Warhammer 40k: Darktide video game)
Upon the Forever Sea sail the great Mercantile Ships, each like a floating city! They gather by night for trade & safety. When your captain sets course for the deadly Churn, mystery and madness await!
Description:
Upon the vast, rippling waves of the Forever Sea, the great Mercantile Ships sail in an eternal, carefully orchestrated dance, riding the trade winds each day and clustering like floating cities each night. When Ships lash together, merchants, artisans, and entertainers awaken to ply their trades and share their stories by hazy lanternlight. The Crimson Boar is one of the oldest ships upon the Sea, and a thousand tales of adventure and sorrow are writ upon her once-gleaming hull. Some say she was blessed by the gods themselves before the world was drowned in endless ocean. But when her aging captain demands to sail for the infamous “Churn,” a swirling, ship-consuming vortex that legends say is the birthplace of all waves, the old Boar may be raising anchor for the very last time. Join her crew on an epic nautical quest into the nature of heroism and the tragic history of a lost world.
Seek the Stars! is a Fate setting featuring the wild adventures of the brave Space Patrol. When a scientific expedition enters the “Brannigan’s Zipper” anomaly, the Patrol will fly into the unknown!
Description:
Seek the Stars! is an action-comedy space opera setting for Fate Condensed following the wild and wacky adventures of the brave members of the Space Patrol of the Systems Accord alliance. In this scientifically improbable episode, Accord scientists have planned to map out the unfathomable interstellar anomaly called Brannigan’s Zipper located in the same star system as Starbase BS-0 (the galaxy’s crummiest, slummiest combination heavy metals mine and densely populated habitation dome). Although all previous missions have ended in disaster time and again (not to mention the loss of all crew!), the labcoat-types promise they’ve worked out all the kinks this time. Nonetheless, just to be completely sure, they’ve requested a Space Patrol escort for their experiment. The Patrollers will need to study up on their multidimensional trigonometry before they sail. . . Into Brannigan’s Zipper!
Seek the Stars! is a Fate setting featuring the wild adventures of the brave Space Patrol. When pirate gangs threaten the safety(?) of the galaxy’s most infamous race, it’s up to them to save the day!
Description:
Seek the Stars! is an action-comedy space opera setting for Fate Condensed following the wild and wacky adventures of the brave members of the Space Patrol of the Systems Accord alliance. In this thrilling episode, intelligence from High Command warns that a violent new faction of positively rabid space pirates called the War Pups are planning to stage an attack on the Accord’s most infamous starship race, the Interstella 500, to bolster their criminal cred. The race starts at Starbase BS-0 (the galaxy’s crummiest, slummiest combination heavy metals mine and densely populated habitation dome) and follows a wild course through countless terrifyingly dangerous areas, giving the War Pups plenty of opportunity to get up to no good. It’s up to the Patrol to keep the peace, but first, they’ll need to infiltrate the competition and do their best to survive. . . Peril at the Interstella 500!
Seek the Stars! There’s No Bizness Like Showbiz-ness
Summary:
Seek the Stars! is a Fate setting featuring the wild adventures of the brave Space Patrol. When an event at a new robotic theme park goes haywire, a dozen VIPs are stranded by mechanical malfunctions!
Description:
Seek the Stars! is an action-comedy space opera setting for Fate Condensed following the wild and wacky adventures of the brave members of the Space Patrol of the Systems Accord alliance. In this high-octane episode, the brand-new Showbiz Human Entertainment Theme Park was hosting a grandiose gala event for corporate executives and galactic celebrities to celebrate the “human art and entertainment”-themed park’s grand opening. According to the fuzzy, scrambled distress signal High Command received a few hours ago, some kind of serious malfunction has plunged the park into chaos — and stranded about a dozen of the galaxy’s wealthiest beings amidst the disaster. The Patrollers will need to suit up in their finest combat gear and handle the imperiled partygoers and the pricy new themepark equipment with care, because. . . There’s No Bizness Like Showbiz-ness!
Carnival of Horrors Ft. Madame Voodoo’s Bizarre Battle of the Bands
Summary:
A strange new carnival has arrived in town, and your band is racing to be the headlining act. Time to hit the road!
Description:
Your 90’s high school garage band receives a strange flyer advertising the arrival of a carnival, featuring an open call for an epic battle of the bands. You’ve never heard of this Carnival of Horrors, but it’s your first shot at a gig since the local stage burned down months ago. The carnival is in town for one night only -- tonight! -- so you’d better get on the road now. What terror awaits you and your friends at the carnival grounds? Can your band channel the power of rock to put on a killer show? Will you breathe life into the scene or will you be left playing to dead air?