Drive in Dread: Double Feature - First Feature: Wild West
Summary:
Treasure Hunting, Bank Robbing, Cattle Rustling, all things a cowboy might do or experience in the Wild West. its up to you which path you take? Anything is possible in the Wild West.
Description:
A game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. This is the horror role playing game that uses Jenga instead of dice.
Drive in Dread: Double Feature - Second Feature: Weird West
Summary:
You ever want to be an Outlaw in the Old West, or do you fancy yourself the Hero Type. Don't much matter when supernatural evil comes riding for you. You just need to survive in the Weird West.
Description:
A game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. This is the horror role playing game that uses Jenga instead of dice.
Drive in Dread: Double Feature - First Feature: Animals Attack
Summary:
How will you react when nature itself turns on you. Find out in an intense game based on classic Animals Attack Movies such as Jaws, Cujo, The Birds, and The Edge.
Description:
A game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. This is the horror role playing game that uses Jenga instead of dice.
Drive in Dread: Double Feature - Second Feature: Creature Feature
Summary:
What creatures stalk you thru the night? Are you the hunter or the prey, the hero or the villain? In classic creature feature format put your dread skills up against the monsters that stalk you.
Description:
A game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. This is the horror role playing game that uses Jenga instead of dice.
Drive in Dread: Double Feature - First Feature: Zombies
Summary:
A zombie-themed Dread game while classic zombie film "Night of the Living Dead" plays in the background.
Description:
Dread is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of Dread is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a Dread game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile-someone who will find themselves making decisions we hope never to face in real life. This is the horror role playing game that uses Jenga instead of dice. Pull from the tower and you succeed. Refuse to pull and you fail. The choice is yours. But if the tower falls.
Drive in Dread: Double Feature - Second Feature: Ghost
Summary:
A ghost-themed Dread game while classic ghost film "House on Haunted Hill" plays in the background.
Description:
Dread is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of Dread is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a Dread game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile-someone who will find themselves making decisions we hope never to face in real life. This is the horror role playing game that uses Jenga instead of dice. Pull from the tower and you succeed. Refuse to pull and you fail. The choice is yours. But if the tower falls.
It’s common for a friend to ask a favor, help move or borrow money. Today’s plea is worse. Her brother is gone and so is Haldmeer’s tax money.
Description:
It’s not uncommon for a friend to ask a favor. Maybe some help with a move or to borrow a few coin. Today’s plea is much much worse however. Her good for nothing brothers gone missing and so has Lord Mayor Haldmeer’s tax money. It’s hard to say if this is how every adventurer gets their start, but it looks like it just might be yours.
On a supply run to 629er, you hear a distress signal. You find a ship adrift. You see life support on board is good, but something is frizzing the scan for life signs. Who wants to knock on the door?
Description:
On route to a Sigma 629er to deliver some supplies, you happen upon a distress signal. Your mandate states that upon identification of a ship in distress you must divert course and render aid. You may not like it, but that’s the oath you swore when you signed the contract. Reaching the ship you find it adrift, close to Fejoran space. That shouldn’t be a problem since the Union is friends with the Fejorans. You can see life support on board is good, but something is frizzing the scan for life signs. Who wants to suit up and knock on the door?
On a supply run to 629er, you hear a distress signal. You find a ship adrift. You see life support on board is good, but something is frizzing the scan for life signs. Who wants to knock on the door?
Description:
On route to a Sigma 629er to deliver some supplies, you happen upon a distress signal. Your mandate states that upon identification of a ship in distress you must divert course and render aid. You may not like it, but that’s the oath you swore when you signed the contract. Reaching the ship you find it adrift, close to Fejoran space. That shouldn’t be a problem since the Union is friends with the Fejorans. You can see life support on board is good, but something is frizzing the scan for life signs. Who wants to suit up and knock on the door?
9 strangers gather at the Purgatory Diner when all H-E-double hockey sticks breaks loose. Will you fall on the side of the Angels or will your inner demons take control?