The Lexington has been diverted to observe a secret test of a new style torpedo. But who else knows about the test and may be looking to interfere with it or even steal the weapon for their own?
They returned in 1994 to witness a runaway planet hurtling between the Earth and the moon, unleashing cosmic destruction. Man's civilization is cast in ruin. Over 20 years later, this is the 21st age.
Description:
After the D&D amusement park ride transported them to a magical realm, they found their way home, only to arrive as a runaway planet unleashed cosmic destruction, casting civilization into ruin. Over 20 years later, pockets of society exist, technology advances, while other areas have been laid to waste. This is a Saturday Morning Spectacular hack, complete with sugary cereal.
You forget why and when you arrived, all you have known is The City. Your previous life, a distant lucid dream. But then she died. You are implicated. Will they find out what really happened?
Description:
A storytelling game where we listen to music and collaboratively tell a story. The music is the soundtrack, but also an integral part of the game mechanics. We will start with a simple scenario, and immerse ourselves in the music. Let’s listen to music together. Let’s tell a story together. And, when the last song plays, the story is over.
What links a Zhentarim mercenary with a tormented artificer? To find out, you'll need to break this siege and destroy the Cornflower Hive. What secrets are held in that grain mill by the river?
Description:
What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. What secrets are held in the grain mill by the Westfork river?
What links a Zhentarim mercenary with a tormented artificer? To find out, you'll need to break this siege and destroy the Cornflower Hive. What secrets are held in that grain mill by the river?
Description:
What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. What secrets are held in the grain mill by the Westfork river?
What links a Zhentarim mercenary with a tormented artificer? To find out, you'll need to break this siege and destroy the Cornflower Hive. What secrets are held in that grain mill by the river?
Description:
What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. What secrets are held in the grain mill by the Westfork river?
The old church at the edge of town has long been abandoned, but a week ago several robed figures arrived in town and have taken up residence in the old church. Since then, the townsfolk claim to have seen a strange mist around the building, and several folks have gone missing.
A surprising call from the Prince, a task that could prove of crucial impact on the future of kindred life in Chicago.
Description:
You've been summoned to O'Tolley's restaurant to meet with Damien, Sheriff of Chicago. It seems the Prince has orders, and the matter is urgent. Your coterie knows better than to resist such a request. And so the adventure begins.
A surprising call from the Prince, a task that could prove of crucial impact on the future of kindred life in Chicago.
Description:
You've been summoned to O'Tolley's restaurant to meet with Damien, Sheriff of Chicago. It seems the Prince has orders, and the matter is urgent. Your coterie knows better than to resist such a request. And so the adventure begins.
A surprising call from the Prince, a task that could prove of crucial impact on the future of kindred life in Chicago.
Description:
You've been summoned to O'Tolley's restaurant to meet with Damien, Sheriff of Chicago. It seems the Prince has orders, and the matter is urgent. Your coterie knows better than to resist such a request. And so the adventure begins.