In reward for rescuing a noble's son, the Viking adventurers have been granted an abandoned fief with ruined moathouse to run & renovate. 1st problem: it's now a mausoleum for undead.
In reward for rescuing a noble's son, the Viking adventurers have been granted an abandoned fief with ruined moathouse to run & renovate. 1st problem: it's now a mausoleum for undead.
In reward for rescuing a noble's son, the Viking adventurers have been granted an abandoned fief with ruined moathouse to run & renovate. 1st problem: it's now a mausoleum for undead.
In reward for rescuing a noble's son, the Viking adventurers have been granted an abandoned fief with ruined moathouse to run & renovate. 1st problem: it's now a mausoleum for undead.
A "Wheel of the White Hand"; 1 wizard from each of 6 convocations is dispatched by the "Ancient & Esoteric Order of the Gentle White Hand" to investigate the disappearance of a powerful mage.
Description:
The human’s of Kethira are not ready for the reality of their world. Approximately 720 years ago, coinciding with the founding of Emelrene and Melderyn, the majority of arcana and magic were driven into the underground. The existence of most magical and or extraordinary beasts were driven from the human consciousness. All creatures, races and magical beasts were allowed to join polite human society provided they suitably disguise themselves as ordinary humans and register as outsiders with the Melderyn or Emelrene Ancient and Esoteric Order of the Gentle White Hand.
A "Wheel of the White Hand"; 1 wizard from each of 6 convocations is dispatched by the "Ancient & Esoteric Order of the Gentle White Hand" to investigate the disappearance of a powerful mage.
Description:
The human’s of Kethira are not ready for the reality of their world. Approximately 720 years ago, coinciding with the founding of Emelrene and Melderyn, the majority of arcana and magic were driven into the underground. The existence of most magical and or extraordinary beasts were driven from the human consciousness. All creatures, races and magical beasts were allowed to join polite human society provided they suitably disguise themselves as ordinary humans and register as outsiders with the Melderyn or Emelrene Ancient and Esoteric Order of the Gentle White Hand.
A "Wheel of the White Hand"; 1 wizard from each of 6 convocations is dispatched by the "Ancient & Esoteric Order of the Gentle White Hand" to investigate the disappearance of a powerful mage.
Description:
The human’s of Kethira are not ready for the reality of their world. Approximately 720 years ago, coinciding with the founding of Emelrene and Melderyn, the majority of arcana and magic were driven into the underground. The existence of most magical and or extraordinary beasts were driven from the human consciousness. All creatures, races and magical beasts were allowed to join polite human society provided they suitably disguise themselves as ordinary humans and register as outsiders with the Melderyn or Emelrene Ancient and Esoteric Order of the Gentle White Hand.