Age-old traditions can be forgotten, but there are consequences. Set in Modern Day Northern England.
Description:
What terror lurks within the gloomy woodlands surrounding a sleepy English village?
Set in the modern-day, in a quiet valley somewhere in the north of England, the adventure concerns the demise of an age-old tradition in the quaint village of Muscoby and the consequences of forgetting the Old Ways.
Modern Day Cthulhu, Pre gens provided. (Call of Cthulhu 7th ed. 4 hr duration.)
Age-old traditions can be forgotten, but there are consequences. Set in Modern Day Northern England.
Description:
What terror lurks within the gloomy woodlands surrounding a sleepy English village? Set in the modern-day, in a quiet valley somewhere in the north of England, the adventure concerns the demise of an age-old tradition in the quaint village of Muscoby and the consequences of forgetting the Old Ways.
Modern Day Cthulhu, Pre gens provided. (Call of Cthulhu 7th ed. 4 hr duration.)
Age-old traditions can be forgotten, but there are consequences. Set in Modern Day Northern England.
Description:
What terror lurks within the gloomy woodlands surrounding a sleepy English village?
Set in the modern-day, in a quiet valley somewhere in the north of England, the adventure concerns the demise of an age-old tradition in the quaint village of Muscoby and the consequences of forgetting the Old Ways.
Modern Day Cthulhu, Pre gens provided. (Call of Cthulhu 7th ed. 4 hr duration.)
Age-old traditions can be forgotten, but there are consequences. Set in Modern Day Northern England.
Description:
What terror lurks within the gloomy woodlands surrounding a sleepy English village? Set in the modern-day, in a quiet valley somewhere in the north of England, the adventure concerns the demise of an age-old tradition in the quaint village of Muscoby and the consequences of forgetting the Old Ways.
Modern Day Cthulhu, Pre gens provided. (Call of Cthulhu 7th ed. 4 hr duration.)
The investigators have 2 days to find a missing soldier during the Great War. Can the team survive the spies, battles, & unhelpful French locals long enough to finish the mystery?
Description:
The investigators have two days to find a missing soldier during the Great War. A soldier either deserted or defected to Germany. Their investigation will take them on the road to Verdun, stopping along the way to find hints of an intrigue about a strange ritual. Why did this soldier plunge himself into the middle of the Second Battle of Verdun? And can the investigator's survive the spies, battles and unhelpful French locals long enough to finish the mystery?
(Call of Cthulhu 7th ed. Pre-gens provided. 4 hr duration.)
The investigators have 2 days to find a missing soldier during the Great War. Can the team survive the spies, battles, & unhelpful French locals long enough to finish the mystery?
Description:
The investigators have two days to find a missing soldier during the Great War. A soldier either deserted or defected to Germany. Their investigation will take them on the road to Verdun, stopping along the way to find hints of an intrigue about a strange ritual. Why did this soldier plunge himself into the middle of the Second Battle of Verdun? And can the investigator's survive the spies, battles and unhelpful French locals long enough to finish the mystery?
(Call of Cthulhu 7th ed. Pre-gens provided. 4 hr duration.)
The investigators have 2 days to find a missing soldier during the Great War. Can the team survive the spies, battles, & unhelpful French locals long enough to finish the mystery?
Description:
The investigators have two days to find a missing soldier during the Great War. A soldier either deserted or defected to Germany. Their investigation will take them on the road to Verdun, stopping along the way to find hints of an intrigue about a strange ritual. Why did this soldier plunge himself into the middle of the Second Battle of Verdun? And can the investigator's survive the spies, battles and unhelpful French locals long enough to finish the mystery?
(Call of Cthulhu 7th ed. Pre-gens provided. 4 hr duration.)
In that classic scene of stealing a gem from the forehead of a statue, players have a chance to learn the rules to the upcoming game.
Description:
Sent by your clan to steal a valuable jewel, right under the noses of the temple guards of Yara Aranis, The Reaching Moon, your band hopes to be in and out before you are detected. On this pre-dawn, black moon morning they are at their most vulnerable, but if a fight breaks out as you escape, you are well prepared to smash your way through the compound gates. The rules for the game will be taught at the table.
(RuneQuest. 3-4 Players. Pre-gens provided. 2 hr duration.)
In that classic scene of stealing a gem from the forehead of a statue, players have a chance to learn the rules to the upcoming game.
Description:
Sent by your clan to steal a valuable jewel, right under the noses of the temple guards of Yara Aranis, The Reaching Moon, your band hopes to be in and out before you are detected. On this pre-dawn, black moon morning they are at their most vulnerable, but if a fight breaks out as you escape, you are well prepared to smash your way through the compound gates. The rules for the game will be taught at the table.
(RuneQuest. 3-4 Players. Pre-gens provided. 2 hr duration.)
In that classic scene of stealing a gem from the forehead of a statue, players have a chance to learn the rules to the upcoming game.
Description:
Sent by your clan to steal a valuable jewel, right under the noses of the temple guards of Yara Aranis, The Reaching Moon, your band hopes to be in and out before you are detected. On this pre-dawn, black moon morning they are at their most vulnerable, but if a fight breaks out as you escape, you are well prepared to smash your way through the compound gates. The rules for the game will be taught at the table.
(RuneQuest. 3-4 Players. Pre-gens provided. 2 hr duration.)