Maximillian Dagos is the richest man in the Republic and owns the largest privately owned ship on Eos. But men of such wealth often do questionable things to obtain it, and Dagos has secrets of his own. On the eve of a charity event on Dagosâs ship, The Last Resort, the crime of the century is planned to take back his most famous possessions: the greatest artistic treasures of Old Earth. And youâre just the special operative to get the job done!
A cryptic alien schematic offers the promise of relics and the vast wealth they might bring. But on Eos, nothing is ever as easy as it seems. The wild jungles outside Greenville are home to many dangerous xenomorphs, but nothing to compare to what lies within the undisturbed ruins or the faction-camp retrieval squad that wants the bounty for themselves. Play with the game's designers!
A cryptic alien schematic offers the promise of relics and the vast wealth they might bring. But on Eos, nothing is ever as easy as it seems. The wild jungles outside Greenville are home to many dangerous xenomorphs, but nothing to compare to what lies within the undisturbed ruins or the faction-camp retrieval squad that wants the bounty for themselves. Play with the game's designers!
A cryptic alien schematic offers the promise of relics and the vast wealth they might bring. But on Eos, nothing is ever as easy as it seems. The wild jungles outside Greenville are home to many dangerous xenomorphs, but nothing to compare to what lies within the undisturbed ruins or the faction-camp retrieval squad that wants the bounty for themselves. Play with the game's designers!
A cryptic alien schematic offers the promise of relics and the vast wealth they might bring. But on Eos, nothing is ever as easy as it seems. The wild jungles outside Greenville are home to many dangerous xenomorphs, but nothing to compare to what lies within the undisturbed ruins or the faction-camp retrieval squad that wants the bounty for themselves. Play with the game's designers!
A cryptic alien schematic offers the promise of relics and the vast wealth they might bring. But on Eos, nothing is ever as easy as it seems. The wild jungles outside Greenville are home to many dangerous xenomorphs, but nothing to compare to what lies within the undisturbed ruins or the faction-camp retrieval squad that wants the bounty for themselves. Play with the game's designers!
London. 1893. Renowned astronomer John Tyndall warns of a Martian invasion. His peers call him mad. Only a cadre of eccentric individuals know he speaks the truth. But they also know this War of the Worlds will not take place in our universe; this pivotal moment does not belong to our history. In "War of the Worlds: Prologue" player characters from Victorian England are introduced to the Book Without End and the world of Thrilling Passages.
London. 1893. Renowned astronomer John Tyndall warns of a Martian invasion. His peers call him mad. Only a cadre of eccentric individuals know he speaks the truth. But they also know this War of the Worlds will not take place in our universe; this pivotal moment does not belong to our history. In "War of the Worlds: Prologue" player characters from Victorian England are introduced to the Book Without End and the world of Thrilling Passages.
London. 1893. Renowned astronomer John Tyndall warns of a Martian invasion. His peers call him mad. Only a cadre of eccentric individuals know he speaks the truth. But they also know this War of the Worlds will not take place in our universe; this pivotal moment does not belong to our history. In "War of the Worlds: Prologue" player characters from Victorian England are introduced to the Book Without End and the world of Thrilling Passages.