The sheriff of Black Rock has the fugitive Lt. Colonel John H. Smyth incarcerated in his jail and awaiting court martial for crimes he says he’s innocent of. The sheriff is afraid that Smyth’s commando group is plotting to free him from their small town prison, so he’s hired your posse on to see if you can stop…the A-Brigade. Come join your friends on another journey into the Weird West in an original BladeRunner-Press scenario.
The sheriff of Black Rock has the fugitive Lt. Colonel John H. Smyth incarcerated in his jail and awaiting court martial for crimes he says he’s innocent of. The sheriff is afraid that Smyth’s commando group is plotting to free him from their small town prison, so he’s hired your posse on to see if you can stop…the A-Brigade. Come join your friends on another journey into the Weird West in an original BladeRunner-Press scenario.
S.A.V.E. is going through its unsolved cases and came across one that took place in '52. Over a period of three days, a small Georgia town was rocked by the deaths of 3 teenage boys, all who had committed suicide by jumping off the same bridge. S.A.V.E. would like you and your team of famous supernatural investigators to re-open this case and see what can be done to solve it. Many small towns, especially rural ones, like to keep their secrets.
S.A.V.E. is going through its unsolved cases and came across one that took place in '52. Over a period of three days, a small Georgia town was rocked by the deaths of 3 teenage boys, all who had committed suicide by jumping off the same bridge. S.A.V.E. would like you and your team of famous supernatural investigators to re-open this case and see what can be done to solve it. Many small towns, especially rural ones, like to keep their secrets.