The adventurers are tasked with helping keep the balance of the forest. Their first mission is to take supplies to a remote village that is running dangerously low on food.
Description:
First of 7 parts of a 5e campaign. Create a level 1 character using the standard array or point buy system. You can't play in subsequent events unless you register for this one. If you play in the first session of this series of seven games you will have a seat at the other 6 sessions. The intention is to have players play in all 7 sessions.
Tales of the Old Margreve - Part 2 of 7 The Honey Queen
Summary:
The adventurers are tasked with helping keep the balance of the forest. Their second mission will be to procure magic honey for a buyer.
Description:
Second of 7 parts of a 5e campaign. Create a level 2 character using the standard array or point buy system. You can't play in subsequent events unless you register for RPG22201268. If you play in the first session of this series of seven games you will have a seat at the other 6 sessions. The intention is to have players play in all 7 sessions.
Tales of the Old Margreve - Part 3 of 7 The Vengeful Heart
Summary:
The adventurers are tasked with helping keep the balance of the forest. Their Third Mission will be to to deliver a message to a village deep in the Margreve Forest.
Description:
Third of 7 parts of a 5e campaign. Create a level 3 character using the standard array or point buy system. You can't play in subsequent events unless you register for RPG22201268. If you play in the first session of this series of seven games you will have a seat at the other 6 sessions. The intention is to have players play in all 7 sessions.
Tales of the Old Margreve - Part 4 of 7 Challenge of the Fang
Summary:
The adventurers are tasked with helping keep the balance of the forest. Their fourth message will be to deliver medicine to an inn keeper along the Great Northern Road thru the forest.
Description:
Fourth of 7 parts of a 5e campaign. Create a level 4 character using the standard array or point buy system. You can't play in subsequent events unless you register for RPG22201268. If you play in the first session of this series of seven games you will have a seat at the other 6 sessions. The intention is to have players play in all 7 sessions.
Tales of the Old Margreve - Part 5 of 7 Griffin Hatchling Heist
Summary:
The adventurers are tasked with helping keep the balance of the forest. Their fifth mission will be to investigate one of the old towers of the griffon riders.
Description:
Fifth of 7 parts of a 5e campaign. Create a level 5 character using the standard array or point buy system. You can't play in subsequent events unless you register for RPG22201268. If you play in the first session of this series of seven games you will have a seat at the other 6 sessions. The intention is to have players play in all 7 sessions.
Tales of the Old Margreve - Part 6 of 7 Gall of the Spider Queen
Summary:
The adventurers are tasked with helping keep the balance of the forest. Their sixth mission will be to deliver a prophesy to a band of Karev, the travelling people.
Description:
sixth of 7 parts of a 5e campaign. Create a level 6 character using the standard array or point buy system. You can't play in subsequent events unless you register for RPG22201268. If you play in the first session of this series of seven games you will have a seat at the other 6 sessions. The intention is to have players play in all 7 sessions.
Tales of the Old Margreve - Part 7 of 7 The Finale
Summary:
The adventurers are tasked with helping keep the balance of the forest. Their last mission is the finale of this campaign
Description:
Tenth of 7 parts of a 5e campaign. Create a level 10 character using the standard array or point buy system. You can't play in subsequent events unless you register for RPG22201268. If you play in the first session of this series of seven games you will have a seat at the other 6 sessions. The intention is to have players play in all 7 sessions.