In a time before cell phones & the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships & story, not mechanics. RP stressed.
Description:
In 1968, residents of Jaeger, IL discover otherwise. A game about relationships amidst a supernatural crisis inspired by Stranger Things and its cousins. Just before Thanksgiving, a malevolent alien presence attempted to rip its way into our world. A small group of psychically connected townsfolk stopped the breach, but at a high cost. As our residents mourn their losses and prepare for the winter holidays, unwanted attention descends on the town even as they connect with new minds in a distant, war-torn rainforest. This is not a game of superheroes, but of ordinary people whose individual lives have been changed, but not ended, by the psychic event that brought them together. Role playing stressed. Focus on the story, not the mechanics.
A self-created game that simplifies most aspects of ttrpgs thus allowing each players D20 to not determine the difference of success or failure, but how well they succeed and how the world reacts.
Letterkenny consists of hicks, skids, hockey players, Christians... & DIERKS. All 5,000 of youse are counting down the days to a Dierks dust-up if Katy Cat ever says the word. Role-playing stressed.
Description:
You were disappointed when you didn't get to see the donnybrook, and that's what I appreciates about youse. Dierks has Katy Cat wrapped around his little finger for now, but you know it's a matter of time before he steps out of line and the mitts are off. Until then, there's stones to pick and Puppers to drink. Familiarity with the show is helpful but not required.
In the Commonwealth's early years, a mission to a mall for a needed part is a call to action for Pamela Milton & Lance Hornsby. A unique combo of RPG & escape room. Role-playing & puzzle fun!
Description:
In the Commonwealth's early years long before our TV series heroes arrive, a mission to a mall for a needed part is a call to action for new leader Pamela Milton & power-hungry Lance Hornsby. A unique combo of character roleplaying & escape room puzzles, locks, & other tricks! How will it end? Only YOU can determine!
In the Commonwealth's early years, a mission to a mall for a needed part is a call to action for Pamela Milton & Lance Hornsby. A unique combo of RPG & escape room. Role-playing & puzzle fun!
Description:
In the Commonwealth's early years long before our TV series heroes arrive, a mission to a mall for a needed part is a call to action for new leader Pamela Milton & power-hungry Lance Hornsby. A unique combo of character roleplaying & escape room puzzles, locks, & other tricks! How will it end? Only YOU can determine!
In the Commonwealth's early years, a mission to a mall for a needed part is a call to action for Pamela Milton & Lance Hornsby. A unique combo of RPG & escape room. Role-playing & puzzle fun!
Description:
In the Commonwealth's early years long before our TV series heroes arrive, a mission to a mall for a needed part is a call to action for new leader Pamela Milton & power-hungry Lance Hornsby. A unique combo of character roleplaying & escape room puzzles, locks, & other tricks! How will it end? Only YOU can determine!
In the Commonwealth's early years, a mission to a mall for a needed part is a call to action for Pamela Milton & Lance Hornsby. A unique combo of RPG & escape room. Role-playing & puzzle fun!
Description:
In the Commonwealth's early years long before our TV series heroes arrive, a mission to a mall for a needed part is a call to action for new leader Pamela Milton & power-hungry Lance Hornsby. A unique combo of character roleplaying & escape room puzzles, locks, & other tricks! How will it end? Only YOU can determine!
In the Commonwealth's early years, a mission to a mall for a needed part is a call to action for Pamela Milton & Lance Hornsby. A unique combo of RPG & escape room. Role-playing & puzzle fun!
Description:
In the Commonwealth's early years long before our TV series heroes arrive, a mission to a mall for a needed part is a call to action for new leader Pamela Milton & power-hungry Lance Hornsby. A unique combo of character roleplaying & escape room puzzles, locks, & other tricks! How will it end? Only YOU can determine!
The humans have expanded at an unnatural rate, driving your clans to the far edges of the frontier. It's time to take the fight to them. D&D, 4X, and Wargaming combine in this unique tactical sequel!
Description:
Tabletop RPG, 4X strategy, and wargaming tactics all combine in this unique sequel to World Builder! As displaced members of tribal clans, you've banded together to stop the unnatural expansion of the human settlers before they ravage the frontier for good. Identify undefended outposts, raid for resources, and assault strategic positions to slow their expansion and reveal the madness that drives their advance. This will be the first adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.
The humans have expanded at an unnatural rate, driving your clans to the far edges of the frontier. It's time to take the fight to them. D&D, 4X, and Wargaming combine in this unique tactical sequel!
Description:
Tabletop RPG, 4X strategy, and wargaming tactics all combine in this unique sequel to World Builder! As displaced members of tribal clans, you've banded together to stop the unnatural expansion of the human settlers before they ravage the frontier for good. Identify undefended outposts, raid for resources, and assault strategic positions to slow their expansion and reveal the madness that drives their advance. This will be the second adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.