A new game setting created by Ed Greenwood, best-selling author and creator of the Forgotten Realms. Explore the lands of Mournra, devastated by a catastrophe hundreds of years ago that changed it to a land without a past. Play in a story of mystery and intrigue using the OGL rules.
A new game setting created by Ed Greenwood, best-selling author and creator of the Forgotten Realms. Explore the lands of Mournra, devastated by a catastrophe hundreds of years ago that changed it to a land without a past. Play in a story of mystery and intrigue using the OGL rules.
Iconic, non-spellcasting characters will fight to the death in gladatorial style arena combat. A special house rule "Dying Blows" will enable all characters to have one final full round action upon their demise. At the end of any combat round, if there is only one character still conscious, they will be determined the victor and awarded $250 CASH. Generic Tickets are accepted, sign up sheet will be available all weekend at the event table.
A prominent member of the Gearwright's Guild is dead, and it is up to the players to break into his steam-powered stronghold and recover his work for the Guild! Deadly technological traps, aggressive automated constructs, and mechanical puzzles lie between the players and their goal. Even if they survive these perils, they will come face-to-face with the cause of the Gearwright's demise... something that is better left undiscovered. Levels 6-8.
A prominent member of the Gearwright's Guild is dead, and it is up to the players to break into his steam-powered stronghold and recover his work for the Guild! Deadly technological traps, aggressive automated constructs, and mechanical puzzles lie between the players and their goal. Even if they survive these perils, they will come face-to-face with the cause of the Gearwright's demise... something that is better left undiscovered. Levels 6-8.
Lady Elisabeth Pendour beseeches the heroes for help recovering a key that was on her husband's body when he perished trying to clear an ancient tower. Once a coastal fortress, it now lies in ruins, occupied by black-feathered rook harpies who worship a foul crow demon. Lord Pendour sought to free his subjects from fear but failed, and unless the heroes can recover his body, the crow god will come for his wife, too... For 7th level characters.
An all-new adventure with a classic feel! For levels 3-5. Curse of the Barrens sends the heroes into the frigid tundra of the north, where they must recover a lost fertility idol before two tribes go to war!
A deadly blue mist fills the streets of Fair Haven, slaying many inhabitants and driving the rest insane. The mist's source is hidden in the town's dark sewers. To save Fair Haven, the heroes must explore the catacombs beneath the town, solve an ancient riddle, and defeat a sahuagin menace. But their journey does not end there... For levels 7-9.
Your home burns. Your family has been slaughtered. All that you left behind when you heard adventure's call has been destroyed. You can pray to the gods, you can scream to the winds, you can cry rivers, but none of that changes one simple fact ... the beast who did this must be destroyed. A tale of vampiric vengeance, no experience or mercy required. For 8th level characters.
Your home burns. Your family has been slaughtered. All that you left behind when you heard adventure's call has been destroyed. You can pray to the gods, you can scream to the winds, you can cry rivers, but none of that changes one simple fact ... the beast who did this must be destroyed. A tale of vampiric vengeance, no experience or mercy required. For 8th level characters.