Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. The perfect intro to WEGS, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the randomly generated dungeon run by the mad Gnobbit trickster Dingbitt. In WEGS, players do all they can to defy the odds because there's never any knowing what's going to happen next in the Wegsworld. It's all a matter of odds and gods - the odds of making the roll, the gods of chance. Donât be afraid - jump into the fray!
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. The perfect intro to WEGS, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the randomly generated dungeon run by the mad Gnobbit trickster Dingbitt. In WEGS, players do all they can to defy the odds because there's never any knowing what's going to happen next in the Wegsworld. It's all a matter of odds and gods - the odds of making the roll, the gods of chance. Donât be afraid - jump into the fray!
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. The perfect intro to WEGS, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the randomly generated dungeon run by the mad Gnobbit trickster Dingbitt. In WEGS, players do all they can to defy the odds because there's never any knowing what's going to happen next in the Wegsworld. It's all a matter of odds and gods - the odds of making the roll, the gods of chance. Donât be afraid - jump into the fray!
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âDwarf Walksâ¦â, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz are having a real slow night at the Tongue of Dung - a seedy, cut-throaty tavern in the convict-infested village of Ikkspatt. Things pick up when a mangled Dwarf with one ear and half a beard stumbles in with a heavy, rag-wrapped package and makes you an offer you canât refuseâ¦
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âDwarf Walksâ¦â, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz are having a real slow night at the Tongue of Dung - a seedy, cut-throaty tavern in the convict-infested village of Ikkspatt. Things pick up when a mangled Dwarf with one ear and half a beard stumbles in with a heavy, rag-wrapped package and makes you an offer you canât refuseâ¦
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âGiant Messâ, the task before the adventurers is simple: Rid the convict-infested village of Ikkspatt of their humongous problem - Mushpot The Great. Itâs a simple mission of find the giant and bring back his head. The problem wonât be in finding the giantâ¦
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âGiant Messâ, the task before the adventurers is simple: Rid the convict-infested village of Ikkspatt of their humongous problem - Mushpot The Great. Itâs a simple mission of find the giant and bring back his head. The problem wonât be in finding the giantâ¦
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âGiant Messâ, the task before the adventurers is simple: Rid the convict-infested village of Ikkspatt of their humongous problem - Mushpot The Great. Itâs a simple mission of find the giant and bring back his head. The problem wonât be in finding the giantâ¦
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âTomb Raidâ, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz stand at the entrance to a long-shunned Goblin Chieftainâs tomb wherein fabulous wealth awaits to be plundered. Sure, thereâs a local rumour that things are heard slithering and thumping within, but thatâs just a ruse to keep the children away...
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âTomb Raidâ, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz stand at the entrance to a long-shunned Goblin Chieftainâs tomb wherein fabulous wealth awaits to be plundered. Sure, thereâs a local rumour that things are heard slithering and thumping within, but thatâs just a ruse to keep the children away...