Lost since the Great Disaster, the Caves of Erendor appear to have been found. Who will brave the threats of saurans, raknids, vorls, and other threats to unearth these long-lost treasures?
The seven kingdoms is an oasis of peace and stability in the ocean of chaos that’s the continent of Talislanta. Play Thall warriors, Cimrilian Magicans, Gnomekin crystalomancer. Just remember NO ELFS.
A Black Savant has come seeking aid (probably) at the Lycaeum of Cymril. They may have found a family artifact in the lower realms. Sadly, no archmages can be spared - but what are star students for?
Description:
Black Savants are the silent descendants of a mysterious people called the Thane, who were wiped out by the Great Disaster. It is said that to see one is to die, or at least to invite murderously bad luck into one's house. So what happens when one strolls into the largest magical academy on the continent? You give them whatever they want, of course, and hope they don't plan to stay. Luckily, they don't. All they want is an accompaniment into the oceans and darkness at the end of the world--and they're willing to pay for the privilege with something more precious than gold.
Welcome, traveller, to the greatest city Talislanta has ever known. Everything & everyone is for sale - if you can pay the right cost. Gold lumens? What do you take me for, a peasant? Try again.
Travel across the continent of Talislanta can be difficult. Travelling while laden with precious magical components and a magister from the Lyceum Arcanum is...unforgiving.
Description:
The Cymrilian Cabal is looking for a few good people to join an important trade delegation travelling the Wilderlands Road to the matriarchal fortress of Danuvia, the cursed villages of Maruk, and the beautifully decadent city-state of Hadj. Hopefully, the stacks of gold lumens being offered will be enough to repay you for the vicious fauna, hungry flora, and petulant traveling companions that will plague you along the road.
Lost for centuries in the Volcanic Hills, Erendor's Tomb has long been sought out by those fascinated with his unique blend of magical and technomantic skills. Narvistus, a Cymrillian scholar has found the entrance after a lifetime of study. Now he needs a few stout adventurers to brave Erendor's traps and puzzles. Experienced characters will be provided. Come and enjoy this glimpse into one of the most unique world settings available today.
A Seven Kingdoms Windship-of-War seemingly disappeared a year ago but it has recently reappeared. Until now anyone who has sighted the wayward windship has not been able to get close enough to board her, but within the last week the Windship-of-War has begun attacking other windships. The Seven Kingdoms' Governments have hired you to investigate and stop these attacks at all costs.
Arrested in the Kang Empire. Sentenced to death. Then a local magistrate gave you an option. Removal of the decree of death if you retrieved his missing gift. Seems easy enough but nothings that easy in The Kang Empire.
A Cymrillian scholar thinks he has divined the location of the legendary Orb of Thystrum and has hired your group to return this artifact to the Lyceum Arcanum. The Orb disappeared many years ago during the height of the Cult Wars. Your destination is a forgotten Tomb along the dark Necros River within dread Werewood. This adventure is designed for those players both new and familiar with Talislanta. Experienced characters will be provided.