We've come too far to turn back now. The Ministry has launched its attack on Amaranth. In the chaos, your cell is set to seal victory by removing the Aelfir War Council from the picture.
The Ministry is ready to make a move against the Aelfir in their home district of Amaranth. The final stages of the plan begin with the theft of highly explosive Spireblack in the Works.
The Ministry is ready to breach the walls of the Vermissian, Train Hell, releasing the Last Train into Amaranth. Your cell is tasked with seizing control of the iron beast before the blast.
The Spire is a mile tall city so heavy that it compresses the reality on which it sits. Red Row was never a safe place, but the things crawling up from that compressed Heart aren't helping. You will.