The weeks journey has lead the party to the capital city but the mood is quite somber. A young child has passed in the night due to mysterious marks on their neck. The party is asked to investigate.
Description:
The weeks journey has lead the party to the capital city but the mood is quite somber. A young child has passed in the night due to mysterious marks on their neck. The party is asked to investigate the surrounding area for evidence on what could have done this. The trail goes cold quickly; however a party member with a keen eye slowly starts to notice something extremely horrifying.
A black goat with twisted horns is often seen lurking in the woods outside of a small village. The night that it is seen, someone in the village goes missing without any evidence
A letter is received from a friend that passed away. In this letter, it tells the party that she is still alive & where she can be found. Can she really be alive?
Description:
A letter is received from a friend that passed away many years ago. A small line is left at the end of the note, one that resonates with the party. Can she really be alive?
Explore the medieval realm of Tri-Kazel, where druidic Demorthen protect reclusive villages, emissaries of the Temple expand the Faith into heathen lands, and Flux scholars create incredible machines.
Description:
An introductory adventure to the French medieval roleplaying game Shadows of Esteren (a simple skill based system, focused on role-play, with a unique sanity rule set). Players choose between a number of pre-generated characters, representing various aspects of the three major worlds factions in order to combat dangers and solve mysteries within the gothic and often horrific peninsula of Tri-Kazel. A world where savage warriors and druidic Demorthèn protect reclusive villages from unknowable dangers, emissaries of the Temple expand the Faith into heathen lands by blade and miracle, and strange scholars create incredible machines powered by the destructive regent, “Flux”.
The village of Penn has been the talk of much concern. With no sign of life coming from it, a group of travelers meets to investigate the village, each for their own reasons.
Description:
What terrors will they find in the village, and will they be able to reconcile what they see with their own heart?
A young girl is found lost in the woods as the party travels. Her memory is poor, and she is afraid. Unwilling to leave a young child alone, the party tries to help the girl find her way home.
Description:
Part 1 of 4. This session is part of a larger, loosely connected story. All parts do not need to be played to be enjoyed; however, experiencing all four will tell a larger and deeper overall story.
Explore the medieval realm of Tri-Kazel, where druidic Demorthèn protect reclusive villages, emissaries of the Temple expand the Faith into pagan lands, and Flux scholars create incredible machines.
Description:
After initially refusing a morally treacherous offer for a rare ogham, the Demorthèn Loeg reconsiders as the village of Dearg becomes endangered. You act as the Demorthèn’s envoy to meet with a reclusive Osag clan at an annual gathering deep within the mountains of Mòr Roimh. The first half of the adventure features the dangerous trip up the river Pezdhour accompanied by emissaries of the Church. The second focuses on the investigation of the Hanging Vale and any attempts at resolution with Ansgar Clan of Osags.