Based of the Netflix series. A travelling throng of prometheans hunt a demiurge and his creation to stop the disquiet ravaging London.
Description:
A promethean stalks his demiurge through the streets of London. His disquiet is bringing several neighborhoods to ruin. A traveling carnival of prometheans recognize the destruction he is causing. The only question, stop the vengeful promethean or help him find his demiurge?
A group of Prometheans will be tasked with solving the mystery of a creature who has terrorized a community for 60 years. Will you be able to solve the mystery, or will history merely repeat itself?
Description:
Something disturbs the slumber of a quiet, rural town. Sixty years ago, this monster scarred the town in a terrible inferno. Now nearly rebuilt, the sightings have returned. The monster, known locally as Moth, was considered nothing more than a boogeyman to scare children. But those older folks who lived through his first visit know better. They know that Moth brings trouble. Confronted by a concerned Promethean, the group enters the town in search of Moth, investigating his mysterious return, and, if it comes to that, removing him before the inferno begins again.
A Handful of Dust: 1933. You, a created monster, walk among the wasteland, seeking hope and humanity.
Description:
1933 The American Dust Bowl. Prometheans, created monsters live in the shadows of the world. Keep your identity secret, lest the people rise against your with pitchforks and torches. You, a created monster, walk among the wasteland seeking hope and humanity.
Set in WWII. Against all odds you've developed a kinship with these men who aren't aware of your existence. You've vowed to keep them alive through this battle no matter the cost.
Description:
It’s been sixteen days since the rain and the shelling started… The cannons pierce the sky like a storm calling down death and thunder on the huddled masses in the trenches, while the sound of the machine guns mingles with the endless rain against a backdrop of wailing and despair. Here you are in the middle of it all having been driven like animals by the shelling into this mad chaos. You’ve observed a squad of soldiers near your refuge. They haven’t noticed you, but you’ve heard their stories and their struggles when you listen close; you’ve crept close to watch them under the cover of night and been secret participants to their joys. Against all odds, in this hell you’ve developed a kinship with these men who aren’t even aware of your existence. Though they would surely react with fear if they met you, you’ve vowed to keep them alive through this battle no matter the cost.
There's a long stretch of the Midnight Road in the Mojave desert that you have to travel on if you want to get from Arizona to Los Angeles. It's 100 miles with no cell phone reception.
Description:
There's a long stretch of the Midnight Road in the Mojave desert that you have to travel on if you want to get from Arizona to Los Angeles. It's 100 miles with no cell phone reception, no turn-arounds, and only one gas station/diner/hotel fifty miles in. Your throng has been servicing that station for a while now - learning about humanity as it paces through - but now one of the Qashaliim has appeared with a message: There's a Firestorm on the way, and everyone in this sleepy desert oasis is going to burn if you don't get them all out. Easier said than done, given your condition. Then again, there's SO much to learn about humanity when it's in crisis. Decisions, decisions... Run by The Wrecking Crew and The Dead Gamers Society.
A throng of Prometheans sees how power corrupts, The question is: what do (or can) you do about it, and how will it affect your Pilgrimages?
Description:
From 1960’s Ukraine to modern-day Washington, D.C., a throng of Prometheans sees how power corrupts, and how absolute power corrupts absolutely. The question is: what do (or can) you do about it, and how will it affect your Pilgrimages? The story continues in RPG1689588 Many Are the Heads That Wear the Crown on Saturday at 3 pm. Players in this event will be given preferential seating at that finale. Run by The Wrecking Crew and The Dead Gamers Society.
Each of you brought something from the world of men, that He might be imbued with the wonders of human nature. Each of you gave something of yourself.
Description:
Each of you brought something from the world of men, that He might be imbued with the wonders of human nature. Each of you gave something of yourself that He might learn from your knowledge. You sought each other out to learn, to support one another in your great endeavor. Together you created a child, pouring the experiences of your Pilgrimages out to conceive a life free of the burdens you had to overcome. But alas, you failed, and your perfect boy awoke warped and distorted. With revulsion, disgrace and grief, you abandoned your offspring and each other, but with the passage of time an intangible pull has drawn you each back. Can you face your greatest shame and come to terms with what you have wrought, or does your Pilgrimage end here in the wasteland of despair? Run by The Wrecking Crew and The Dead Gamers Society.
For 3 nights, the sky over a town called Cobalt lit up bright blue at midnight, illuminating the entire valley.
Description:
For three nights, the sky over a town called Cobalt lit up bright blue at midnight, illuminating the entire valley. Some who know, say it was an angel sending a signal out to any Created who will listen. You hope that it’s a promise of help but fear it may be a warning. Either way, you’re on your way there.