After the local Pub Crawl Challenge, your crew has woken up missing the bard. Now the group must retrace their steps to find their bard & hopefully avoid some of the drunken memories also.
Description:
After a triumphant attempt at the local City’s legendary Pub Crawl Challenge, your crew has woken up not too worse for wear… but missing your bard? Now the group must retrace their steps & try to figure out where oh where could the lost Bard have gone… & maybe avoid some of the drunken memories from last night too.
After pillaging, the group does a Pub Crawl Challenge. The City’s pubs have a rep for losing an appendage, starting a riot, or passing out. Can your party claim victory? Or a blubbering mess?
Description:
Coming off a triumphant Pirate Pillaging Party, your group has decided to take on the local city’s Pub Crawl Challenge. It has been said that no group makes it through all ten of the City’s pubs without losing an appendage, starting a riot, or passing out in the street. Can your party be the first to claim victory? Or will you be a blubbering mess, missing a shoe, with no way home?
The crew of the Eel have had to wait landside as their ship is repaired. While in a small town they discover many people have gone missing. The town is desperate. Can they help the locals?
Description:
Come try this techno fantasy. Fast and easy to learn.
Musical Mayhem (AKA Testing Your Love of Music and Robots)
Summary:
Captain Ankh has rescued a corrupted piece of Elf tech. It has been damaged but can communicate through music. From this tech they're being led aboard a lost Elf ship, thought to be lost long ago.
Description:
Coming off of her triumphant raid to Area 51, Captain Ankh has found an intact- but corrupted -piece of ancient Elyrian Tech. The Beta Elyrian Accompany Technology- B.E.A.T -has been damaged in its years of storage, but has found a way to alter communications from downloading ancient music files from the Area 51 database. These files are the only clues the Captain and her Crew have to find an ancient, and hidden, Elryian ship from before the Second Apocalypse. From B.E.A.T’s blueprints and other surviving files, the team has determined there to be even more treasure and tech aboard this hidden vessel, than in Area 51! Bring your headphones, and your favorite lyric trivia, and help them find the hidden ship Atlantis.
Musical Mayhem (AKA Testing Your Love of Music and Robots)
Summary:
Captain Ankh has rescued a corrupted piece of Elf tech. It has been damaged but can communicate through music. From this tech they're being led aboard a lost Elf ship, thought to be lost long ago.
Description:
Coming off of her triumphant raid to Area 51, Captain Ankh has found an intact- but corrupted -piece of ancient Elyrian Tech. The Beta Elyrian Accompany Technology- B.E.A.T -has been damaged in its years of storage, but has found a way to alter communications from downloading ancient music files from the Area 51 database. These files are the only clues the Captain and her Crew have to find an ancient, and hidden, Elryian ship from before the Second Apocalypse. From B.E.A.T’s blueprints and other surviving files, the team has determined there to be even more treasure and tech aboard this hidden vessel, than in Area 51! Bring your headphones, and your favorite lyric trivia, and help them find the hidden ship Atlantis.
Captain Ankh has found blueprints of a Secure Government Base. They promise riches & stolen technology from before the 1st Apocalypse. The Captain needs help in raiding the treasures of Area 51!
Description:
Captain Cleo Ankh has worked hard to build a reputation on the open seas and within the Brotherhood of the Sail; she has hunted down plenty of difficult bounties, and dug up treasures many thought nothing more than children stories and superstition. But she has a new quest, a map found at one of her latest raids, that seems to be blueprints of a Secure Base, from the Government of Old. There is promise of riches, technology, but- more importantly -stolen technology from the Elyrian people, from before the first Apocalypse. The good Captain puts out a request for new blood.
Captain Ankh has found blueprints of a Secure Government Base. They promise riches & stolen technology from before the 1st Apocalypse. The Captain needs help in raiding the treasures of Area 51!
Description:
Captain Cleo Ankh has worked hard to build a reputation on the open seas and within the Brotherhood of the Sail; she has hunted down plenty of difficult bounties, and dug up treasures many thought nothing more than children stories and superstition. But she has a new quest, a map found at one of her latest raids, that seems to be blueprints of a Secure Base, from the Government of Old. There is promise of riches, technology, but- more importantly -stolen technology from the Elyrian people, from before the first Apocalypse. The good Captain puts out a request for new blood.
The crew of the Eel are contracted by an agent who represents a Local Lord. They are asked to locate something lost to time from the war that broke the earth. Come learn this easy and fun game.
Description:
The crew are not the only people looking for it. Come learn this techno fantasy.
The crew of the Eel is without ship and land locked. Seeking work in a nearby village they discover this village is plagued by something preying upon the citizens. Come try this techno fantasy.
The characters meet a woman who is being hunted. She offers them a chance for great reward. The crew of the Eel could use this. Come learn this exciting Techno Fantasy.