A band of young hunters hears of a new food called Pizza in a part of the forest where strange and dangerous beasts lurk. Can the party find the food and return without being slaughtered?
A divination has been received from the Great Communicator. Warden, command: Rescue Team Delta inbound 36h23m. Level 17 Docking Bay G. Please respond.
Description:
For millennia, humans and mutants have traveled through the void on the Starship Warden -- fighting and collaborating, surviving and dying. And over time, many of the secrets of the Warden and its inhabitants have slowly been revealed, with access gained to numerous restricted areas and the functionality of different types of weapons, equipment, and ship systems discovered.
The damaged ship is still beyond repair, however, and the most enlightened of the human/mutant mixed tribe known as SissQweeree know that the Warden's life support, engines, and navigation controls can fail at any time. But the elders still preach that there is hope and continue to commune with the oracle known as the Great Communicator.
While the Great Communicator is often cryptic in its predictions, the most recent prophecy could not be more clear.
Food throughout the region is in short supply, Arks have laid siege to your village, & your chieftain is near death. It is time to plead to the Mountain Dweller for aid!
An unexpected holo-egg projects a larger-than-life vision of Cap'n Jameson, which prompts the rag-tag assembly of humans & mutants to send a mission on a holy quest to the bowels of the cargo decks.
Description:
Among the descendants of the original passengers of the Starship Warden, a spiritual belief system has flowered that began as a form of ancestor worship. So when an unexpected holo-egg projects a larger-than-life vision of Captain Jameson - one of the five original captains of the Warden - the rag-tag assemblage of humans and mutants are sent on a mission that’s more than just an adventure or a meal ticket. It’s a holy quest to the bowels of the cargo decks, where the lucky will find ancient technological marvels beyond imagining, and the unwary will find a killing field 34 miles wide.
2015 meets 1976 in this new adventure for the world's 1st sci-fi RPG! You & other hunters vie against rival mutant tribes in the scant hours between storms, searching for a way past the "wall."
Description:
This is the only home you've ever known. They call it the Silver Waste - a desert sea of silvery dunes blasted by endless sandstorms during the day and freezing temperatures at night. For generations, your tribe has clung to life in a concrete building subsisting on the trickle of edible goo spewing from a broken replicator. You and the other hunters vie against rival mutant tribes and hungry scorplions in the scant hours between storms searching for fresh game and wondrous devices from a bygone age of technology. Is this all there is to life? No one that treks more than a couple miles from home ever returns. Everyone says they are dead, but that can't be true. Not all of them. What if there is a way through the giant impassable wall to the south? What if there is an easier way of life beyond the dunes?
The Knower of All Things is kidnapped. Strange tracks lead into the wilderness. The bravest warriors must rescue their tribe's seer. Can you survive the lethal hazards that lie in your path?
Description:
The Knower of All Things is lost! Kidnapped in the dead of night, the fate of the tribe's sage and seer is unknown, but strange tracks lead into the wilderness beyond the clan's hunting grounds. It now falls upon the shoulders of the bravest and fiercest warriors to rescue the Knower of All Things before he succumbs to whatever grisly fate his abductors have in store for him. Can you survive the lethal hazards that lie between you and the sage's salvation?
Two of the fabled Captains' Rings have been discovered by a mutant explorer! You are one of several groups vying for the ring & must rely on persuasion, trickery, or violence to obtain it.
For humans, and mutants, the Aldissian League is home. That is why the bearoid's betrayal was a total surprise. Your posse must regain the artifact he stole, or the League may collapse completely!
You are the Captains of the Crossed Swords, and your might, mutations, and wits have conquered all the lands you know. But you’ve long suspected that there are many other lands layered above and below, and heretics say that your world is truly a vast ship traveling from one sphere to another. What new conquests await? Play TSR’s original science fantasy RPG with a GM who’s been described as “welcoming and personable... droll and diabolical”.