Detectives in the medieval Native American temple-city of Cahokia (which really existed!) investigate an unusual murder & get tangled up in something much bigger.
Description:
'A Killing in Cahokia' is a murder mystery set in the Native American metropolis of Cahokia, around 1100 A.D. Fifty years ago, it was just a large village, but now it’s bigger than contemporaneous London: 15,000 people united by a shared belief in the religious power of the chiefs who rule the city. The PCs are city watchmen. As they investigate an unusual murder, they will get pulled into a conspiracy larger than anything they ever dreamed existed. The game uses a very simple rules system designed specifically for this adventure.
Junior sailors aboard a U.S. warship awake to find they're alone on a vessel that should carry 3,000. Explore the dimly-lit passageways to uncover clues about what's going on & try to save the ship.
Description:
The PCs are junior sailors in the United States Navy who awake to discover they’re alone on a vessel that should carry three thousand. Terror and mystery lurk in the dim red light of the ship’s passageways. Strange discoveries offer clues about what happened here. And who knows? You may even save the ship. May. Darken Ship uses a very simple rules set built specifically for this adventure. Fans of military or horror RPGs should find a lot to enjoy. No prior knowledge of the subject matter is required.
It's 994 A.D. French descendants of Viking invaders must return to the frozen land of their pagan ancestors. A game about heritage & faith.
Description:
Norse Ivory is a game about heritage and faith set in 994 A.D. You play as Normans: descendants of Vikings who seized territory in France a century before. Now your duke has sent you north to the frozen land of your pagan ancestors. You will travel to the very edge of the known world in the company of actual Norsemen who despise you for the your people’s abandonment of Norse religion and culture. Expect no joyous homecoming. The game uses a very simple rules system designed specifically for this adventure.
During Prohibition, bootlegger turf wars raged across the cornfields & coal mines of "Little Egypt" in Illinois. Someone in your gang is secretly working for your rivals. Ferret out the snitch!
Description:
This was a big heist. It needed finer skills than your gang of farmers’ sons and coal miners could muster. So you brought in some specialists from out of town. A phone tapper. A safecracker. A lawyer. And someone who knew this mine. But someone told the Shelton gang you were coming, and they were waiting for you. One of the specialists is a snitch. You’re going to figure out who. Relive a heist that went terribly wrong and ferret out the snitch! The game uses a very simple rules system designed specifically for this adventure.