The good news: you're alive, on a ship with atmo & power. The bad news: you don't know who you or the others are, where the ship is going, or whose blood are covering the walls, floor, & ceiling.
Description:
The good news: you’re alive, on a ship with atmo and power. Some of you are armed. The bad news: you’re hurt and you don’t know who you are, who these other strangers are, how you got here, who is piloting the ship, where the ship is going, where the ship came from, or whose blood and bodyparts are covering the walls, floor, and ceiling. Weird howling and gunfire is echoing throughout the ship above the roar of the engine. And you may have eaten someone. To be honest, the bad news seems to outweigh the good.
The good news: you're alive, on a ship with atmo & power. The bad news: you don't know who you or the others are, where the ship is going, or whose blood are covering the walls, floor, & ceiling.
Description:
The good news: you’re alive, on a ship with atmo and power. Some of you are armed. The bad news: you’re hurt and you don’t know who you are, who these other strangers are, how you got here, who is piloting the ship, where the ship is going, where the ship came from, or whose blood and bodyparts are covering the walls, floor, and ceiling. Weird howling and gunfire is echoing throughout the ship above the roar of the engine. And you may have eaten someone. To be honest, the bad news seems to outweigh the good.
It's your job to get to Abigail Grimes' tomb, get the sculpture, & get out, all while avoiding natives, rival raiders, & the wildlife. And never mind the curse. That's just an old wives' tale.
Description:
The war crime profiteer Abigail Grimes stole “The Last Stand of the Browncoats”, the Pierre Boucher platinum and ruby sculpture that depicted the surrender of the Battle of Serenity. And apparently when she died, she took it with her to the grave, literally. It belongs in a museum! It’s your job to get to her tomb, get the sculpture, and get out, all while avoiding natives, rival raiders, and the wildlife. And never mind the curse. That’s just an old wives' tale.
It's your job to get to Abigail Grimes' tomb, get the sculpture, & get out, all while avoiding natives, rival raiders, & the wildlife. And never mind the curse. That's just an old wives' tale.
Description:
The war crime profiteer Abigail Grimes stole “The Last Stand of the Browncoats”, the Pierre Boucher platinum and ruby sculpture that depicted the surrender of the Battle of Serenity. And apparently when she died, she took it with her to the grave, literally. It belongs in a museum! It’s your job to get to her tomb, get the sculpture, and get out, all while avoiding natives, rival raiders, and the wildlife. And never mind the curse. That’s just an old wives' tale.
The Alliance grunts get a bad rap, but when things get bad, they're the only line of defense. Like when a virus enters a population & starts creating hazardous conditions in the city.
Description:
The Alliance grunts get a bad rap, but when things get bad, they're the only line of defense. Like when Browncoat hooligans try to smuggle illegal goods. Or when a virus enters a population and starts creating hazardous conditions in the city. This is one of the latter conditions. Only you can find the original strain to stop the virus.
Something loose is in Government Facility #42, something only a specialized team can bring down. But, in the middle of all these experiments, there may something that saves us. Or kills us. Or both.
Description:
They say that Ariel is a paradise of technology. That it is. But every paradise has its snakes and apples. The one in Ariel is an underground bunker called Government Facility #42. Something is loose in there, something only a specialized team of military, espionage agents, and scientists have a chance of bringing down. It's a Tze Sah Ju Yi, a suicide mission plain and simple. But, in the middle of all these Mo Min Chi Meow scientific experiments, there may something here that saves us. Or kills us. Or both.
Lord Udolpho has lifted the 20-year exile of his family & manor, asking for Companions from the Guild to re-introduce the Udolpho family to the outside world. What will they find?
Description:
On the barren and windswept coasts of the Fifth Continent of Bellerophon, the Udolpho Estates have had their doors closed and barred. But now, Lord Udolpho has lifted the twenty-year exile of his family and manor. The lord has asked for Companions from the Guild to assist the re-introduction of the Udolpho family to the outside world. What horrors and mysteries will the companions and their revenue encounter?