At the time, it seemed wise to make a deal with Alveua, the Keeper of the Forge of Night. Besides, that Dragon-blooded Dynast was lording it something awful over the Satrap.
Description:
At the time, it seemed wise to make a deal with Alveua, the Keeper of the Forge of Night. Besides, that Dragon-blooded Dynast was lording it something awful over the Satrap, and good riddance in consigning him to Hell. However, it now seems that wasn't the wisest choice your Circle has ever made (excluding that little diplomatic incident in Yu Shan with the Loom last month) - and long story, short: you need to rescue that little shit from Malfeas. Demons are rather prickly about broken oaths, though, and you did neglect to mention that you may have ripped off Alveua the first time too... Run by The Wrecking Crew and The Dead Gamers Society.
At the time, it seemed wise to make a deal with Alveua, the Keeper of the Forge of Night. Besides, that Dragon-blooded Dynast was lording it something awful over the Satrap.
Description:
At the time, it seemed wise to make a deal with Alveua, the Keeper of the Forge of Night. Besides, that Dragon-blooded Dynast was lording it something awful over the Satrap, and good riddance in consigning him to Hell. However, it now seems that wasn't the wisest choice your Circle has ever made (excluding that little diplomatic incident in Yu Shan with the Loom last month) - and long story, short: you need to rescue that little shit from Malfeas. Demons are rather prickly about broken oaths, though, and you did neglect to mention that you may have ripped off Alveua the first time too... Run by The Wrecking Crew and The Dead Gamers Society.
A bold heist to steal rare herbs from the Tri-Khan's gardens & a race against Realm agents, all for the life of 1 sick child.
Description:
The rare flowers known as the Jewels of the Tri-Khan have miraculous properties, able to restore health to the dying and youth to the aged. A young Solar Circle risks a daring heist to steal the plant from the Tri-khan's own gardens for the sake of a dying child, yet other parties also seek the Jewels, and things soon become a desperate race for the prize... This will use the Third Edition rule-set, with some possible tweaks to boost ease of play for first-time players.
The Neverborn whisper to you constantly, insistently. But they've grown impatient since you've learned to ignore them. Last midnight at the great ceremony you blacked out.
Description:
The Neverborn whisper to you constantly, insistently. But they've grown impatient since you’ve learned to ignore them. Last midnight at the great ceremony to their unceasing dark glory, you blacked out, and when you came to, you had scratched out a new message on the temple's ligaments using teeth you wrenched out from your own jaw. The message is as mad as a fevered nightmare, but one symbol is clear: Lethe. Through Lethe, ghosts forget their lives' pain and rejoin life as fresh-born souls. If Creation is to be ended, the cycle of Lethe must be smashed - and you, the Favored and Most Hated, have been Chosen for the deed. Run by The Wrecking Crew and The Dead Gamers Society