Fetch the Ferelden store owner who's the only one who can talk his goat off a roof. A low-level introductory adventure with humor & a little mystery.
Description:
Four young adults are tasked with finding their trader father/uncle, for he is the only one who can coax the family pet goat Prince off the roof. But it turns out the lost patriarch has discovered something once lost. Taking place early in the world of Thedas, this plot is a mix of humor, intrigue, and light lore.
Fetch the Ferelden store owner who's the only one who can talk his goat off a roof. A low-level introductory adventure with humor & a little mystery.
Description:
Four young adults are tasked with finding their trader father/uncle, for he is the only one who can coax the family pet goat Prince off the roof. But it turns out the lost patriarch has discovered something once lost. Taking place early in the world of Thedas, this plot is a mix of humor, intrigue, and light lore.
An Orlesian historian is collecting elven relics, and her apprentice went missing while investigating a ruined temple. Your job: recover the apprentice, and the artifact he was searching for.
Description:
Your mercenary band, The Night Blades, has hit gold: a wealthy Orlesian historian will pay you a large sum of money to find her apprentice who went missing while investigating a ruined temple in The Arbor Wilds. The temple is rumored to house the fabled Lyre of Andruil, an ancient instrument of the hunt. The job is simple, recover the apprentice and the artifact. What could go wrong?
An Orlesian historian is collecting elven relics, and her apprentice went missing while investigating a ruined temple. Your job: recover the apprentice, and the artifact he was searching for.
Description:
Your mercenary band, The Night Blades, has hit gold: a wealthy Orlesian historian will pay you a large sum of money to find her apprentice who went missing while investigating a ruined temple in The Arbor Wilds. The temple is rumored to house the fabled Lyre of Andruil, an ancient instrument of the hunt. The job is simple, recover the apprentice and the artifact. What could go wrong?
After Templars rip a long-hidden mage from his home, his desperate parents beg you to save him from the Circle. All you have to do is get in, find the kid, and get back out. If only it were that easy.
Description:
A neighbor called the Templars when they saw the boy next door doing magic. The boy's parents were livid. They begged the Templars to let their son stay, but were instead advised to cut off all contact. Fearing the worst, they've reached out for anyone willing to rescue their son. The Circle will not be easy to penetrate; it will be even harder to escape, especially with a scared mage in tow.
After Templars rip a long-hidden mage from his home, his desperate parents beg you to save him from the Circle. All you have to do is get in, find the kid, and get back out. If only it were that easy.
Description:
A neighbor called the Templars when they saw the boy next door doing magic. The boy's parents were livid. They begged the Templars to let their son stay, but were instead advised to cut off all contact. Fearing the worst, they've reached out for anyone willing to rescue their son. The Circle will not be easy to penetrate; it will be even harder to escape, especially with a scared mage in tow.
After Templars rip a long-hidden mage from his home, his desperate parents beg you to save him from the Circle. All you have to do is get in, find the kid, and get back out. If only it were that easy.
Description:
A neighbor called the Templars when they saw the boy next door doing magic. The boy's parents were livid. They begged the Templars to let their son stay, but were instead advised to cut off all contact. Fearing the worst, they've reached out for anyone willing to rescue their son. The Circle will not be easy to penetrate; it will be even harder to escape, especially with a scared mage in tow.