The Grinning Manta is a submarine-for-hire, crewed by a rough gang of steampunk treasure-seekers. They have stumbled on a lead to the big payday they’ve been dreaming of. What could possibly go wrong?
Description:
The crew of the Grinning Manta make their living by seeking out lost treasures at the bottom of the ocean. They take risks that more sensible and better-funded treasure hunters would never consider. Recently, Miles Jefferson, the ship’s first mate and research archivist, has stumbled on what might be the score of the century – the ruins of a lost Greek Island civilization, buried in the deeps southeast of Sicily. If all goes well, the Manta and its crew will be rich beyond the dreams of avarice.
The Grinning Manta is a submarine-for-hire, crewed by a rough gang of steampunk treasure-seekers. They have stumbled on a lead to the big payday they’ve been dreaming of. What could possibly go wrong?
Description:
The crew of the Grinning Manta make their living by seeking out lost treasures at the bottom of the ocean. They take risks that more sensible and better-funded treasure hunters would never consider. Recently, Miles Jefferson, the ship’s first mate and research archivist, has stumbled on what might be the score of the century – the ruins of a lost Greek Island civilization, buried in the deeps southeast of Sicily. If all goes well, the Manta and its crew will be rich beyond the dreams of avarice.
Fifty years ago, Arcanists of the ancient Order of Hermes fled their stronghold in the French Alps. Tonight, the exiles return. At stake is their Order’s relevance in the modern steampunk world.
Description:
Fifty years ago, some force or circumstance forced a covenant of Arcanists to flee their ancient home on the shores of Lac D’Allos in the French Alps north of Nice. This covenant is all that remains of the once-mighty Order of Hermes, a brotherhood whose name was once whispered in awe but is now all but forgotten. In the steampunk world of Brass & Steel, Arcanists of the ancient orders fight to remain relevant in a rapidly modernizing world that has no time for their ancient traditions and careful husbanding of Arcane resources. Facing the extinction of their Order, a small group of Arcanists risk a return to Lac D’Allos to reclaim their home and the power that lies dormant within it.
Fifty years ago, Arcanists of the ancient Order of Hermes fled their stronghold in the French Alps. Tonight, the exiles return. At stake is their Order’s relevance in the modern steampunk world.
Description:
Fifty years ago, some force or circumstance forced a covenant of Arcanists to flee their ancient home on the shores of Lac D’Allos in the French Alps north of Nice. This covenant is all that remains of the once-mighty Order of Hermes, a brotherhood whose name was once whispered in awe but is now all but forgotten. In the steampunk world of Brass & Steel, Arcanists of the ancient orders fight to remain relevant in a rapidly modernizing world that has no time for their ancient traditions and careful husbanding of Arcane resources. Facing the extinction of their Order, a small group of Arcanists risk a return to Lac D’Allos to reclaim their home and the power that lies dormant within it.
The year is 1910. With tensions between the Great Powers rising, a British scientist goes missing, endangering military secrets. British Intelligence has sent a special ops team to recover him.
Description:
In the Steampunk World of Brass & Steel, sabers are rattling. The International Air Navigation Conference, held in glittering style at the great palace of Versailles in spring 1910, has been a smashing success, with an agreement between Britain and Germany set to lower tensions in central Europe. As the conference closes, a distinguished British scientist has been kidnapped, taking with him the secrets of Project Aphaea – cutting-edge stealth technology. The British have sent a highly skilled special operations team on their most advanced airship to recover him at any cost. But the mission into the German Empire must be completed carefully and quietly or the progress of the conference could quickly be erased.
It is January 1842 & General Elphinstone has withdrawn from Kabul with his entire command. 16,000 soldiers & civilians face destruction if reinforcements in Jalalabad cannot be quickly reached!
Description:
In the Anglo-Afghan War, the mighty British Empire has won every battle, but is in danger of losing the war. After a series of attacks and uprisings the British forces in the capital of Kabul have made a “tactical withdrawal” east, towards the better defended city of Jalalabad. British forces, drawn out in long columns in mountain gorges, have been relentlessly attacked by Afghan forces and the main body of the Grand Army of the Indus is held up in snowy mountain passes. The only hope against annihilation lies with an agile and lightly-armed squad of British and Indian troops, handpicked for their skill and resourcefulness. This small band must make its way through mountainous enemy territory, battling Ghizye Tribesmen and bitterly cold winter weather to reach help in Jalalabad before it’s too late. Do you have what it takes to risk your life for Queen and Country?
It is January 1842 & General Elphinstone has withdrawn from Kabul with his entire command. 16,000 soldiers & civilians face destruction if reinforcements in Jalalabad cannot be quickly reached!
Description:
In the Anglo-Afghan War, the mighty British Empire has won every battle, but is in danger of losing the war. After a series of attacks and uprisings the British forces in the capital of Kabul have made a “tactical withdrawal” east, towards the better defended city of Jalalabad. British forces, drawn out in long columns in mountain gorges, have been relentlessly attacked by Afghan forces and the main body of the Grand Army of the Indus is held up in snowy mountain passes. The only hope against annihilation lies with an agile and lightly-armed squad of British and Indian troops, handpicked for their skill and resourcefulness. This small band must make its way through mountainous enemy territory, battling Ghizye Tribesmen and bitterly cold winter weather to reach help in Jalalabad before it’s too late. Do you have what it takes to risk your life for Queen and Country?
The Sky City of Casablanca survived an apocalyptic war, making it 1 of a few bastions of human civilization in a blasted & broken world. Keep it safe & flying in the face of terrible dangers.
Description:
The Great War was fought almost one hundred years ago. Few enclaves of human civilization remain in a world ravaged by Arcane and mechanical weapons. The PCs are the crew of the Calliope, one of the few operational long-range airships left aboard the Sky City of Casablanca, which survived the cataclysm that wrecked most of the world. Casablanca is threatened by gangs of raiders and reavers, by the remnants of the Arcane weapons used to wreck the world, and by a myriad of faults and problems in its own systems. Casablanca has received a distress call from an isolated and hidden settlement, which claims to be under attack, and is offering its store of equipment and skilled personnel to Casablanca, if the sky city will but offer sanctuary.
Join the crew of the airship Persephone as they venture to the mysterious island nation of Nippon, bearing a shipment of arms bound for anti-Shogun partisans. What could possibly go wrong?
Description:
The Empire of Nippon has been ruled for centuries by the Tokugawa Shogunate. It has steadfastly maintained its isolation and traditions while the world has modernized around it. Foreigners are not permitted anywhere in the Empire except in the designated trade port of Nagasaki. At the dawn of the twentieth century there are rumbles of dissent and the stirrings of revolution against the Shogun. Enter the captain and crew of the CRS Persephone, a high-tech airship of sleek design and disputed origin. Never ones to let a little thing like the threat of execution get in the way of commerce, the crew intend to smuggle arms to the anti-Shogun partisans. Should be quick in and out, arms in exchange for gold; with the Shogun's forces ne'er the wiser.
Join the crew of the airship Persephone as they venture to the mysterious island nation of Nippon, bearing a shipment of arms bound for anti-Shogun partisans. What could possibly go wrong?
Description:
The Empire of Nippon has been ruled for centuries by the Tokugawa Shogunate. It has steadfastly maintained its isolation and traditions while the world has modernized around it. Foreigners are not permitted anywhere in the Empire except in the designated trade port of Nagasaki. At the dawn of the twentieth century there are rumbles of dissent and the stirrings of revolution against the Shogun. Enter the captain and crew of the CRS Persephone, a high-tech airship of sleek design and disputed origin. Never ones to let a little thing like the threat of execution get in the way of commerce, the crew intend to smuggle arms to the anti-Shogun partisans. Should be quick in and out, arms in exchange for gold; with the Shogun's forces ne'er the wiser.