By Jennell Jaquays. Enjoy the classic Judge's Guild adventure, originally published in 1980. An ancient evil stirs in the forgotten town of Mitra's Fist & it's up to you to thwart the evil.
Description:
An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes the focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Would any group of adventurous souls dare to probe the facts that lie behind the myths, or seek to right ancient wrongs, rescue secreted artifacts, or ... even attempt to exterminate the source of evil itself? This is no quest for the weak of spirit or strength. Beyond the cellars of Mitra's Fist lie strong allies and strange enemies, undead and undying, each seeking to involve the unwary in a titanic battle of good against evil, which can only end in destruction. Riches, Power, Glory and Death! All are in.
By Jennell Jaquays. Enjoy the classic Judge's Guild adventure, originally published in 1980. An ancient evil stirs in the forgotten town of Mitra's Fist & it's up to you to thwart the evil.
Description:
An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes the focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Would any group of adventurous souls dare to probe the facts that lie behind the myths, or seek to right ancient wrongs, rescue secreted artifacts, or ... even attempt to exterminate the source of evil itself? This is no quest for the weak of spirit or strength. Beyond the cellars of Mitra's Fist lie strong allies and strange enemies, undead and undying, each seeking to involve the unwary in a titanic battle of good against evil, which can only end in destruction. Riches, Power, Glory and Death! All are in.
By Jennell Jaquays. Enjoy the classic Judge's Guild adventure, originally published in 1980. An ancient evil stirs in the forgotten town of Mitra's Fist & it's up to you to thwart the evil.
Description:
An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes the focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Would any group of adventurous souls dare to probe the facts that lie behind the myths, or seek to right ancient wrongs, rescue secreted artifacts, or ... even attempt to exterminate the source of evil itself? This is no quest for the weak of spirit or strength. Beyond the cellars of Mitra's Fist lie strong allies and strange enemies, undead and undying, each seeking to involve the unwary in a titanic battle of good against evil, which can only end in destruction. Riches, Power, Glory and Death! All are in.
By Jennell Jaquays. Enjoy the classic Judge's Guild adventure, originally published in 1980. An ancient evil stirs in the forgotten town of Mitra's Fist & it's up to you to thwart the evil.
Description:
An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes the focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Would any group of adventurous souls dare to probe the facts that lie behind the myths, or seek to right ancient wrongs, rescue secreted artifacts, or ... even attempt to exterminate the source of evil itself? This is no quest for the weak of spirit or strength. Beyond the cellars of Mitra's Fist lie strong allies and strange enemies, undead and undying, each seeking to involve the unwary in a titanic battle of good against evil, which can only end in destruction. Riches, Power, Glory and Death! All are in.
Stars falling from the sky, earthquakes, & flooding. A wise old woman speaks of an accent artifact that could hold back the eldritch beasts rising from the nether realms.
Description:
Stars falling from the sky, earthquakes and flooding. A Wise old woman speaks of an accent artifact that could hold back eldritch beast rising from the nether realms.
The old women locks the gate behind you as you enter the forbidden caves. "I'll be back in 3 days" I pray for your souls..
This adventure will be a heavily modified version of the above named module converted to AS&SH.
A broken cup at a convocation of demon princes is the only remnant of the non-aggression pact. Over centuries the cup has been reassembled. The heroes must retrieve the final piece.
Your party is meeting after an arduous adventure to divide the spoils. The High Priest was rich but from the grave he gave 1 last spiteful clout. You awake in a dark abandoned prison.
Description:
The large meeting room at the Filch and Tumble has been rented. As always your party is meeting after a long and arduous adventure to divide the spoils. The Pictish High Priest Cunovinda was rich but in his new home in hell he will not miss his coins or relics! But from the grave Cunovinda gave one last spiteful clout. The scroll was cursed. The spell of recall already cast… You awake in a dark abandoned prison, The Hand of Sorrow.
Sitting high atop a ridge in the Spiral Mountain Array are 3 ancient towers. Most visitors come to seek knowledge you seek a more tangible reward. For characters of levels 5-6.
Description:
Across the Red Desert, sitting high atop a ridge in the Spiral Mountain Array, are three ancient towers. Clinging to the slopes below these towers is the walled town of Malapesh. Monks of varying factions and creeds rule here and woe betide those who cross them or violate their laws. During the years of summer, the town swells with pilgrims and holy men. These visitors come to seek the ancient knowledge (and the power over the ironclad law of gravity itself) said to be imparted by a walk among the towers. You are after rewards of a more more material nature. From various sources, you have gleaned the knowledge that the towers mark the location of great treasures from ancient Hyperborea dating from the days before the Green Death. Will you find what you seek on your pilgrimage? Pre-Gens will be provided.