A toxic spill threatens a small but thriving community of the Ruin. Two locals and a trio of hired mercenaries brave the tower of the Wizard, a reclusive science expert, to seek his aid.
Description:
This is meant to be a somewhat challenging event, with tactical challenges and role-playing encounters both being important. Players are expected to work as a team, with the locals strongly motivated to save their homes, families, and friends. The mercenaries, who knows, but they're here and seem willing to help, for a priority share anyway. The overall tone of the event is intended to be adventurous, rather than anything overly grim. Details as to the nature of the Ruin will be provided at the start of play. Masking for this event is encouraged: the Ruin has enough disease as it is.
You are a survivor in a post-apocalypse setting 30 years in the future. You must struggle to find a way to survive mutants, disease, other survivors and hunger. The pace is furious, the action intense and above all life is cheap!
You are a survivor in a post-apocalypse setting 30 years in the future. You must struggle to find a way to survive mutants, disease, other survivors and hunger. The pace is furious, the action intense and above all life is cheap! Scavs from last year, or the first session this year, will continue to advance the story - however all are welcome.