Hordes on the Borderlands: Masters and Minions 1E Tournament Qualifier
Description:
Revisit the Keep that launched so many journeys into adventure! Deadly new monstrous ecologies are invading the Borderlands; have your heroes arrived in time to save the day? Mystery and danger await whether you grew up with this classic module or are just discovering the joys of the old school. Pack a week of iron rations, because tonight we're going to party like it's 1979! See www.behemoth3.com/tournament for more details.
Hordes on the Borderlands: Masters and Minions 1E Tournament Qualifier
Description:
Revisit the Keep that launched so many journeys into adventure! Deadly new monstrous ecologies are invading the Borderlands; have your heroes arrived in time to save the day? Mystery and danger await whether you grew up with this classic module or are just discovering the joys of the old school. Pack a week of iron rations, because tonight we're going to party like it's 1979! See www.behemoth3.com/tournament for more details.
All you really need to play this game is pencil and paper and pizza. In a pinch you can skip the pencil and paper. No pre-planned events. Simple characters with a minor problem and a Ring of Three Wishes.
Something is afoot in the city of Splendor. Strange beasties are causing a bit of havoc below...and a strange portal too. Join the members of the lucky seven as they enter the Inn of the Yawning Portal to chat with a death night, and that is just the first part of the module. This 8 hour adventure from the creators of the Final Blade saga.
The Dragonwar has begun. The Council of Magi must be neutralized for the evil dragons to press their advantage. You are sent into the heart of Athalys to destroy their hidden source of magic - or perhaps win it for evil. Is this a suicide mission? Will conflicting desires within the party tear it asunder before victory can be claimed? Evil characters level 12-14 provided. 2nd edition D&D rules with some d20 elements.
The Dragonwar has begun. The Council of Magi must be neutralized for the evil dragons to press their advantage. You are sent into the heart of Athalys to destroy their hidden source of magic - or perhaps win it for evil. Is this a suicide mission? Will conflicting desires within the party tear it asunder before victory can be claimed? Evil characters level 12-14 provided. 2nd edition D&D rules with some d20 elements.
The Dragonwar has begun. The Council of Magi must be neutralized for the evil dragons to press their advantage. You are sent into the heart of Athalys to destroy their hidden source of magic - or perhaps win it for evil. Is this a suicide mission? Will conflicting desires within the party tear it asunder before victory can be claimed? Evil characters level 12-14 provided. 2nd edition D&D rules with some d20 elements.
The Dragonwar has begun. The Council of Magi must be neutralized for the evil dragons to press their advantage. You are sent into the heart of Athalys to destroy their hidden source of magic - or perhaps win it for evil. Is this a suicide mission? Will conflicting desires within the party tear it asunder before victory can be claimed? Evil characters level 12-14 provided. 2nd edition D&D rules with some d20 elements.