Mech combat on geohex terrain. Round robin format. Using a hex map for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Meat Grinder, where when you die, life isn't over, you just get a bigger Mech. You will start in a light mech with basic weapons to learn the rules. When you die, you get a bigger, better mech with slightly more complicated weapons and rules. The game is for players of all levels of experience. All materials needed to play are provided. It is a timed event and at the end- he/she who has the most points gets a brand new set of custom dice.
Mech combat on geohex terrain. Round robin format. Using a hex map for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Meat Grinder, where when you die, life isn't over, you just get a bigger Mech. You will start in a light mech with basic weapons to learn the rules. When you die, you get a bigger, better mech with slightly more complicated weapons and rules. The game is for players of all levels of experience. All materials needed to play are provided. It is a timed event and at the end- he/she who has the most points gets a brand new set of custom dice.
Mech combat on geohex terrain. Round robin format. Using a hex map for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Meat Grinder, where when you die, life isn't over, you just get a bigger Mech. You will start in a light mech with basic weapons to learn the rules. When you die, you get a bigger, better mech with slightly more complicated weapons and rules. The game is for players of all levels of experience. All materials needed to play are provided. It is a timed event and at the end- he/she who has the most points gets a brand new set of custom dice.
Mech combat on geohex terrain. Round robin format. Using a hex map for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Meat Grinder, where when you die, life isn't over, you just get a bigger Mech. You will start in a light mech with basic weapons to learn the rules. When you die, you get a bigger, better mech with slightly more complicated weapons and rules. The game is for players of all levels of experience. All materials needed to play are provided. It is a timed event and at the end- he/she who has the most points gets a brand new set of custom dice.
Mech on Mech combat on Solaris maps. Round robin format. Played on 3D hex maps for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You, the mechwarrior decides where to fight and what you will be piloting. It is a round robin style of combat where when your mech dies, you aren't dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end- the player with the most points receives a shiny new set of custom dice.
Mech on Mech combat on Solaris maps. Round robin format. Played on 3D hex maps for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You, the mechwarrior decides where to fight and what you will be piloting. It is a round robin style of combat where when your mech dies, you aren't dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end- the player with the most points receives a shiny new set of custom dice.
Mech on Mech combat on Solaris maps. Round robin format. Played on 3D hex maps for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You, the mechwarrior decides where to fight and what you will be piloting. It is a round robin style of combat where when your mech dies, you aren't dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end- the player with the most points receives a shiny new set of custom dice.
Mech on Mech combat on Solaris maps. Round robin format. Played on 3D hex maps for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You, the mechwarrior decides where to fight and what you will be piloting. It is a round robin style of combat where when your mech dies, you aren't dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end- the player with the most points receives a shiny new set of custom dice.
Mech on Mech combat on Solaris maps. Round robin format. Played on 3D hex maps for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You, the mechwarrior decides where to fight and what you will be piloting. It is a round robin style of combat where when your mech dies, you aren't dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end- the player with the most points receives a shiny new set of custom dice.
Saganami Island Tactical Simulator- Is Victory Possible in a Short War?
Summary:
The people's republic has kicked off their long anticipated offensive sneak attacks on the border. A small Manticoran force finds a Peep force. Can they win the day even though they are outnumbered?
Description:
The people's republic has kicked off their long anticipated offensive by sneak attacks up and down the border. The small Manticoran picket force in the Poicters system finds it's hands full when a small Peep scout force shows up. Can they win the day even though they are outnumbered?