A group of privateers employed by the Rebels were sent to capture a Grand Moff during his luxury cruise. During the fighting, the Grand Moff's private shuttle went into a blind jump, stranding the pirates, rebels, and Imperials in the middle of nowhere. With oxygen running low, can the Imperials and Rebels work together to escape? Probably not before the pirate crew gets bored and mutinies! This is a non-combat LARP with emphasis on negotiations.
Trip your way into the past as the council sends you back to London in the late 1880’s. Will you raid Buckingham, rumble on the Bridge or dance with the devil in Whitechapel? After escorting the likes of Darwin, Marx, Tesla and Freud, let Dr. Jekyll show you the real London Underground. Characters provided or bring your own 3rd Edition character (created for modern day, not 1880’s London). Rules-light and improv-heavy: role playing stressed.
Interaction: You Never Get a Second Chance To Make a Good First Impression
Description:
Most people learned about super powers watching PSI destroy Columbus University on TV. Now Big Bertha and Little Nell are stacking the bodies of drug dealers outside police stations in Chicago. In Indianapolis a Werewolf and a Vampire prowl the night streets. All the heroes (and villains) from last year are back and there are some new members in each group.
Interaction: You Never Get a Second Chance to Make a Good First Impression
Description:
Most people learned about super powers watching PSI destroy Columbus University on TV. Now Big Bertha and Little Nell are stacking the bodies of drug dealers outside police stations in Chicago. In Indianapolis a Werewolf and a Vampire prowl the night streets. All the heroes (and villains) from last year are back and there are some new members in each group.
It’s 1873. Chicago is a city of ashes, silver is worthless, and epidemic disease is killing livestock and people all over the country. The Gilded Age is tarnishing for rich and poor alike. Robber barons, speculators, society ladies, and unsavory individuals will gather within the opulent confines of the 1865 Morris-Butler House. Ever wanted to LARP in a museum? Here’s your chance! Transportation will be provided, and refreshments will be served.
It's 1865. War has divided the nation and the young men of Indianapolis have been far from home. In celebration of their return, the widow Victoria Beecher has invited many prominent citizens to her home. But war changes people, and the boys of Indianapolis are returning with scars, memories, and above all, secrets. LARP will take place at the fully-restored 1865 Morris-Butler House. Transportation provided. Refreshments will be served.
The Night Watch, The Day Watch. Together they maintain The Treaty, protecting all Others--users of magic both Light and Dark, creatures fair and foul--from each other and from discovery by humans. Always a perilous task, the balance of magical power in post-Soviet St. Petersburg has suddenly been shaken. Can The Treaty be maintained? Will Others war against Others? Who is manipulating who? A BYOV Mystery, based on the novels by Sergei Lukyanenko.
Several of the Initiates of the Knights of the Rose and Cross have just graduated and the Knights have invited their patrons to celebrate and help select the next batch of Initiates. Intrigue is sure to follow. Come, join in the festivities and help us celebrate our 5th year at Gen Con. Costumes are optional, swashbuckling is mandatory.
Join the other side and play as part of the undead horde! Every time you play as a zombie, your Monstrosity will level up and allow you to play more powerful enemies.