The mining station is closing. The belt deposits have played out, and major parts of the station have been shipped off: no spare parts, no weapon detectors, and the air will be turned off in a couple of hours. Technically open, there are only a few wildcatters, smugglers, thieves, skeleton crew, and those wishing not to be found. Be part of the action when the lights go out and the last transport leaves. Bring your blaster; Jedi need not apply.
During a routine training patrol along the Romulan Neutral Zone, a mysterious force struck the USS Intrepid, rendering it helpless. Command staff, helm, weapons, communications and engines are all down. Fear, confusion and paranoia run rampant among the crew. The ship is adrift in space, and on a course that will take it into Romulan space in four hours. The crew must come together to resolve this crisis and avoid an interstellar incident.
Sail the Seven Seas in search of plunder while you look for the greatest treasure of all. Toys provided and all players will be able to take them home as well.
Inspired by Jim Butcher’s The Dresden Files. It was a simple task. Exchange prisoners with the enemy. How did it all go so wrong? Rules Light, Role-playing stressed
Inspired by Jim Butcher’s The Dresden Files. It was a simple task. Exchange prisoners with the enemy. How did it all go so wrong? Rules Light, Role-playing stressed