In 1938, the Forget-Me-Not Hotel, a grand institution with a fabled history, plays host to a mysterious party. You've received an invitation from an unknown host. But who sent it and for what purpose?
Description:
As you step into the grand ballroom, a swing band in one corner and table of hors d'oeuvres in the other, you inspect the other guests. You can see some are associated with the hotel itself. Others look to be from the nearby Fort Messina, rumored to be a center of top-secret research. To your surprise, you hear a familiar voice laughing from the back of the room. Did they all receive invitations like yours? Could you be looking at your anonymous host right now? You help yourself to a glass of champagne. Time to find out what this is all about.
In 1963, on the Island of Doctor Jingo, inside a volcano lair, a symposium of the world's most notorious villains meets to negotiate world domination.
Description:
With wicked schemes powered by science and the arcane, the dignitaries of the world's greatest miscreant forces try to cooperate for the first time. Will the Villain Accords launch a new era of harmonious evil, or will the urge to backstab and pursue selfish goals be these evildoers' undoing? Pull a seat to the table, and prepare to sign in blood.
In this parlor LARP, donors of GoatCam, a charity that puts cameras on goats, gather on a cruise liner to wheel & deal, betray & blackmail, & maybe get a chance to see their favorite goat.
Description:
GoatCam is a charity, which puts cameras on goats. Its donors are philanthropists and animal lovers, who pay a lot of money to see what those goats are up to. They gather tonight on the Infinite Jest, a luxury cruise liner. It is 2015, the Year of the Goat (or was it the Sheep?) and funds must be raised for those poor animals. Rare curiosities will be auctioned to the highest bidder. The ruthless social elite and corrupt power brokers will wheel and deal. The glamorous will betray the notorious. And maybe there will be one or two people who just like goats. [In this a parlor LARP players take on unique roles in a scenario brimming with intrigue. Talk to other players and figure out who your friends and enemies are. Keep your secrets or confide in an ally to gain their trust. Only the starting conditions are set in stone. What happens next and how it all turns out is entirely up to you.]