Take command of a division of battleships or battle cruisers and learn to play 'Naval Thunder: Clash of Dreadnoughts' the exciting new fast paced game of naval combat. The modular rules set allows players to easily tailor the game to their preferred balance of game speed and historical accuracy.
Take command of a division of battleships or battle cruisers and learn to play 'Naval Thunder: Clash of Dreadnoughts' the exciting new fast paced game of naval combat. The modular rules set allows players to easily tailor the game to their preferred balance of game speed and historical accuracy.
Take command of a division of battleships or battle cruisers and learn to play 'Naval Thunder: Clash of Dreadnoughts' the exciting new fast paced game of naval combat. The modular rules set allows players to easily tailor the game to their preferred balance of game speed and historical accuracy.
WWII 15mm: It's March 1945 and the Americans are advancing into German held territory. This is a classic armor encounter. Will quantity overcome quality?
June 5, 2005, Al-Damman, Saudi Arabia. Operation Make Believe. US security forces find out about a cell of insurgents who are planning to load something Big and Bad onto a ship heading for the USA - this is the last chance to stop them! 54mm (Big!) Skirmish-level modern combat using the new General Glen's Combat Rules For Toy Soldiers - Weapons of War supplement.
June 5, 2005, Al-Damman, Saudi Arabia. Operation Make Believe. US security forces find out about a cell of insurgents who are planning to load something Big and Bad onto a ship heading for the USA - this is the last chance to stop them! 54mm (Big!) Skirmish-level modern combat using the new General Glen's Combat Rules For Toy Soldiers - Weapons of War supplement.
June 5, 2005, Al-Damman, Saudi Arabia. Operation Make Believe. US security forces find out about a cell of insurgents who are planning to load something Big and Bad onto a ship heading for the USA - this is the last chance to stop them! 54mm (Big!) Skirmish-level modern combat using the new General Glen's Combat Rules For Toy Soldiers - Weapons of War supplement.
June 5, 2005, Al-Damman, Saudi Arabia. Operation Make Believe. US security forces find out about a cell of insurgents who are planning to load something Big and Bad onto a ship heading for the USA - this is the last chance to stop them! 54mm (Big!) Skirmish-level modern combat using the new General Glen's Combat Rules For Toy Soldiers - Weapons of War supplement.
1/600 WWII Coastal naval: It is 1943 and Italy has surrendered, but the Germans are hurrying to occupy many of the small islands in the med. The Allies have dispatched small coastal forces to destroy their shipping and transports. Will it come in time for the Island of Helikos? And what will the Italian garrison do? Play this game with the small boats of WWII. MTB's, MGB, Italian explosive boats, the feared E-boats.
November 9, 1942, North Africa. Operation Torch. Brits Take Algiers easily. So why was it so easy? A small squad of SAS boys wade ashore on the 7th to prepare the landing sites - and run into trouble! 54mm (Big!) Skirmish-level WW2 combat using well-established General Glen's Combat Rules For Toy Soldiers - WWII Action.