Take to the skys in this fast paced game of WWI aerial combat! The game has very little reliance on die - skill and strategy is required. Players earn awards and promotions for successful play. A player's kill totals and rank are logged and carry over from convention to convention.
Take to the skys in this fast paced game of WWI aerial combat! The game has very little reliance on die - skill and strategy is required. Players earn awards and promotions for successful play. A player's kill totals and rank are logged and carry over from convention to convention.
Take to the skys in this fast paced game of WWI aerial combat! The game has very little reliance on die - skill and strategy is required. Players earn awards and promotions for successful play. A player's kill totals and rank are logged and carry over from convention to convention.
Take to the skys in this fast paced game of WWI aerial combat! The game has very little reliance on die - skill and strategy is required. Players earn awards and promotions for successful play. A player's kill totals and rank are logged and carry over from convention to convention.
Take to the skys in this fast paced game of WWI aerial combat! The game has very little reliance on die - skill and strategy is required. Players earn awards and promotions for successful play. A player's kill totals and rank are logged and carry over from convention to convention.
Pay once, play all weekend! 200 point armies. Thursday and Sunday will use normal combat rules. Friday will use “Night” combat rules. Saturday will use “Long Distance” combat rules. Prizes awarded after each game!
Pay once, play all weekend! Players receive 1 starter and 2 boosters to build a 100 point navy. Thursday and Sunday will use normal combat rules. Friday will use “Night” combat rules. Saturday will use “Long Distance” combat rules. Prizes awarded after each game!
1/72nd airplane dogfight : 1938 -The Government of Edward VIII and his minions are gearing for a fall offensive -But they need to have control of the skies for it to succeed. Who will end up with control? Edward or the Anglican League and their allies? Fly the latest in Biplane technology and some oddities as well in this almost /could have happened alternate setting