Long ago the beautiful white tower and forest of the grey elf mage Iblindir was engulfed in a fog. No one has entered or left since. Now the fog has lifted, do you dare enter in? AD&D game rules
A great magi is in need of a party of brave adventurers to travel to an unknown part of the elven kingdom to look for a race of elves that are said to be masters in certain arts. AD&D® game rules
An ancient wizard has summoned you to find an artifact that will save him from death. To find it, you must first find the legendary Sky Elves who use it. Can you do it in time? AD&D® game rules
To find the locks of gold, and return with the spear, I hatch the old, to save that which is dear. For awakening the Kings, is the end of all things. AD&D® game rules
An artifact has been stolen by a lesser devil. Players must find a stronghold and capture the idol before the devil converges on the fortress to destroy him. AD&D® game rules
Deep in the Elven Court, the fabled lost city of Myth Drannor is threatened by the evil Lord Lashan looking for magic. Your Dalesfolk group must get to the city first and stop him. AD&D® game rules
Set in the WORLD OF GREYHAWK, a party of high level characters must journey to the land of luz to attempt to reimprison lux in a magical painting. AD&D® game rules
A party of tough and experienced adventurers set foot in a wilderness and dungeon setting for skilled players. They learn of there quest from a paladin in a town tavern. AD&D® game rules