A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemies, and earning credits. Governments use military and civilian abilities to achieve their objectives.
Description:
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers, and Spies are just some cards you will encounter. A complete game consists of 3 challenges.
A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemies, and earning credits. Governments use military and civilian abilities to achieve their objectives.
Description:
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers, and Spies are just some cards you will encounter. A complete game consists of 3 challenges.
A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemies, and earning credits. Governments use military and civilian abilities to achieve their objectives.
Description:
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers, and Spies are just some cards you will encounter. A complete game consists of 3 challenges.
A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemies, and earning credits. Governments use military and civilian abilities to achieve their objectives.
Description:
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers, and Spies are just some cards you will encounter. A complete game consists of 3 challenges.
A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemies, and earning credits. Governments use military and civilian abilities to achieve their objectives.
Description:
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers and Spies are just some cards you will encounter. A complete game consists of 3 challenges.
A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemies, and earning credits. Governments use military and civilian abilities to achieve their objectives.
Description:
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers and Spies are just some cards you will encounter. A complete game consists of 3 challenges.
A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemies, and earning credits. Governments use military and civilian abilities to achieve their objectives.
Description:
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers and Spies are just some cards you will encounter. A complete game consists of 3 challenges.