A deck-building game set in a medieval fantasy world.
Description:
Mythotopia is a deck-building game set in a medieval fantasy world that draws on the mechanisms found in A Few Acres of Snow with players customizing their personal card decks by drafting cards and expanding into provinces. The game board is composed of forty provinces, each with its own card. At the start of play, you receive a number of Province cards at random, then mark your initial positions with town pieces. Shuffle these Province cards with a set of five Initial cards to form your starting deck, then draw a hand of five cards. The game includes 27 Improvement cards, 16 of which are drawn and placed on display; these cards will be drafted during the game.
In this worker placement game, players use their ninja skills to gain valuable items, influence various clans, and gain power.
Description:
In 12th century Japan, the Minamoto and Taira clans vie for power while retired Emperor Go-Shirakawa plays his rivals against one another. One of the three factions will triumph to impose the coming social order. In the shadow of these elite powers, a few ninja scheme to exploit the chaos. Daring raids, skill mastery, and subtle intrigue are essential to establishing one's honor. When the new era dawns, one ninja will flourish as the Ninjato, the Invisible Sword of the ruling family.
In this worker placement game, players use their ninja skills to gain valuable items, influence various clans, and gain power.
Description:
In 12th century Japan, the Minamoto and Taira clans vie for power while retired Emperor Go-Shirakawa plays his rivals against one another. One of the three factions will triumph to impose the coming social order. In the shadow of these elite powers, a few ninja scheme to exploit the chaos. Daring raids, skill mastery, and subtle intrigue are essential to establishing one's honor. When the new era dawns, one ninja will flourish as the Ninjato, the Invisible Sword of the ruling family.
Each player takes on the role of one of the major Earth-based empires. The aim of the game is to gain influence over the planets and moons of the Solar System by building factories and digging mines.
Description:
Each player takes on the role of one of the major Earth-based empires. The aim of the game is to gain influence over the planets and moons of the Solar System by building factories and digging mines. The game is played over three periods. At the start of each period a number of tiles are drawn randomly and placed on the various planets and moons. Players then take it in turn to perform actions, one at a time. After three rounds the game ends and players score points depending on how much influence they have on each planet/moon, which is measured by the number of factories and mines they have on each one.
Worker placement game where players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock.
Description:
The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game's end. Victory Points are gained primarily by raiding Settlements, taking Plunder and making Offerings to the Chieftain. How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made. Hall of Heroes has the new mead hall board, large player boards, mead, quests, reputation, and a variety of new townsfolk.
Worker placement game where players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock.
Description:
The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game's end. Victory Points are gained primarily by raiding Settlements, taking Plunder and making Offerings to the Chieftain. How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made. Hall of Heroes has the new mead hall board, large player boards, mead, quests, reputation, and a variety of new townsfolk.
Worker placement game where players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock.
Description:
The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game's end. Victory Points are gained primarily by raiding Settlements, taking Plunder and making Offerings to the Chieftain. How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made. Hall of Heroes has the new mead hall board, large player boards, mead, quests, reputation, and a variety of new townsfolk.
Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory!
Description:
In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon. In the world, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory! Designed by Tom Lehmann and richly illustrated by Julien Delval.
Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory!
Description:
In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon. In the world, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory! Designed by Tom Lehmann and richly illustrated by Julien Delval.
Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory!
Description:
In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon. In the world, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory! Designed by Tom Lehmann and richly illustrated by Julien Delval.