A game of resource management and planetary development.
Description:
Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours. Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board. Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules. Steal resources, overtake territories, and do whatever it takes to get your colonies on the map first! In Factions, each player is backed by one of eight corporate, political, scientific, criminal, or wacko fringe factions trying to take control of Planet Maxwell.
A game of resource management and planetary development.
Description:
Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours. Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board. Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules. Steal resources, overtake territories, and do whatever it takes to get your colonies on the map first! In Factions, each player is backed by one of eight corporate, political, scientific, criminal, or wacko fringe factions trying to take control of Planet Maxwell.
Players take the role of merchants based in St. Louis who are financing cargo expeditions down the Mississippi river during the early part of the 19th century.
Description:
Players take the role of merchants based in St. Louis who are financing cargo expeditions down the Mississippi river during the early part of the 19th century.
Players take the role of merchants based in St. Louis who are financing cargo expeditions down the Mississippi river during the early part of the 19th century.
Description:
Players take the role of merchants based in St. Louis who are financing cargo expeditions down the Mississippi river during the early part of the 19th century.
Players take the role of merchants based in St. Louis who are financing cargo expeditions down the Mississippi river during the early part of the 19th century.
Players take the role of merchants based in St. Louis who are financing cargo expeditions down the Mississippi river during the early part of the 19th century.
Description:
Players take the role of merchants based in St. Louis who are financing cargo expeditions down the Mississippi river during the early part of the 19th century.
A fast-paced game of laboratory devices, royal favor and subtle rivalry between alchemists.
Description:
A fast-paced game of laboratory devices, royal favor and subtle rivalry between alchemists. Each player conducts an experiment each turn by rolling dice, hoping for each die to be at least as high as the shared Fortune Die. Each success lets the alchemist draw a new card from the deck or play a card from hand; each failure means a discard. Players race to build up a laboratory sophisticated enough to turn lead into gold and to earn the favor of the king.
A fast-paced game of laboratory devices, royal favor and subtle rivalry between alchemists.
Description:
A fast-paced game of laboratory devices, royal favor and subtle rivalry between alchemists. Each player conducts an experiment each turn by rolling dice, hoping for each die to be at least as high as the shared Fortune Die. Each success lets the alchemist draw a new card from the deck or play a card from hand; each failure means a discard. Players race to build up a laboratory sophisticated enough to turn lead into gold and to earn the favor of the king.
A fast-paced game of laboratory devices, royal favor and subtle rivalry between alchemists.
Description:
A fast-paced game of laboratory devices, royal favor and subtle rivalry between alchemists. Each player conducts an experiment each turn by rolling dice, hoping for each die to be at least as high as the shared Fortune Die. Each success lets the alchemist draw a new card from the deck or play a card from hand; each failure means a discard. Players race to build up a laboratory sophisticated enough to turn lead into gold and to earn the favor of the king.
A fast-paced game of laboratory devices, royal favor and subtle rivalry between alchemists.
Description:
A fast-paced game of laboratory devices, royal favor and subtle rivalry between alchemists. Each player conducts an experiment each turn by rolling dice, hoping for each die to be at least as high as the shared Fortune Die. Each success lets the alchemist draw a new card from the deck or play a card from hand; each failure means a discard. Players race to build up a laboratory sophisticated enough to turn lead into gold and to earn the favor of the king.