Deck building, worker placement and area of control in a high fantasy, prohibition era world. Stunning art.
Description:
It’s a back alley business and your guild is recruiting an unsavory mix of orcs, elves, wizards, agents and racketeers. A player friendly deck building mechanism drives placement of agents who sell black market goods and racketeers who extort merchants. All the while, deck building improves the goods brought to market. A surprisingly sophisticated, yet simple, emerging market simulation takes over as the competitiveness of black market goods brings in more customers. Guilds build reputation when racketeers extort merchants, and agents sell their ill-gotten goods. After four scoring periods your reputation is augmented by a Turf War, rewarding regional domination. Getting all of this work done means taking favors, because in the back alley your word is everything. As they say, payback’s a b*tch, and those favors can come due at any time.
Deck building, worker placement and area of control in a high fantasy, prohibition era world. Stunning art.
Description:
It’s a back alley business and your guild is recruiting an unsavory mix of orcs, elves, wizards, agents and racketeers. A player friendly deck building mechanism drives placement of agents who sell black market goods and racketeers who extort merchants. All the while, deck building improves the goods brought to market. A surprisingly sophisticated, yet simple, emerging market simulation takes over as the competitiveness of black market goods brings in more customers. Guilds build reputation when racketeers extort merchants, and agents sell their ill-gotten goods. After four scoring periods your reputation is augmented by a Turf War, rewarding regional domination. Getting all of this work done means taking favors, because in the back alley your word is everything. As they say, payback’s a b*tch, and those favors can come due at any time.
Deck building, worker placement and area of control in a high fantasy, prohibition era world. Stunning art.
Description:
It’s a back alley business and your guild is recruiting an unsavory mix of orcs, elves, wizards, agents and racketeers. A player friendly deck building mechanism drives placement of agents who sell black market goods and racketeers who extort merchants. All the while, deck building improves the goods brought to market. A surprisingly sophisticated, yet simple, emerging market simulation takes over as the competitiveness of black market goods brings in more customers. Guilds build reputation when racketeers extort merchants, and agents sell their ill-gotten goods. After four scoring periods your reputation is augmented by a Turf War, rewarding regional domination. Getting all of this work done means taking favors, because in the back alley your word is everything. As they say, payback’s a b*tch, and those favors can come due at any time.
Deck building, worker placement and area of control in a high fantasy, prohibition era world. Stunning art.
Description:
It’s a back alley business and your guild is recruiting an unsavory mix of orcs, elves, wizards, agents and racketeers. A player friendly deck building mechanism drives placement of agents who sell black market goods and racketeers who extort merchants. All the while, deck building improves the goods brought to market. A surprisingly sophisticated, yet simple, emerging market simulation takes over as the competitiveness of black market goods brings in more customers. Guilds build reputation when racketeers extort merchants, and agents sell their ill-gotten goods. After four scoring periods your reputation is augmented by a Turf War, rewarding regional domination. Getting all of this work done means taking favors, because in the back alley your word is everything. As they say, payback’s a b*tch, and those favors can come due at any time.
Deck building, worker placement, and area of control in a high fantasy, prohibition era world. Stunning art.
Description:
It’s a back alley business and your guild is recruiting an unsavory mix of orcs, elves, wizards, agents and racketeers. A player friendly deck building mechanism drives placement of agents who sell black market goods and racketeers who extort merchants. All the while, deck building improves the goods brought to market. A surprisingly sophisticated, yet simple, emerging market simulation takes over as the competitiveness of black market goods brings in more customers. Guilds build reputation when racketeers extort merchants, and agents sell their ill-gotten goods. After four scoring periods your reputation is augmented by a Turf War, rewarding regional domination. Getting all of this work done means taking favors, because in the back alley your word is everything. As they say, payback’s a b*tch, and those favors can come due at any time.
Deck building, worker placement and area of control in a high fantasy, prohibition era world. Stunning art.
Description:
It’s a back alley business and your guild is recruiting an unsavory mix of orcs, elves, wizards, agents and racketeers. A player friendly deck building mechanism drives placement of agents who sell black market goods and racketeers who extort merchants. All the while, deck building improves the goods brought to market. A surprisingly sophisticated, yet simple, emerging market simulation takes over as the competitiveness of black market goods brings in more customers. Guilds build reputation when racketeers extort merchants, and agents sell their ill-gotten goods. After four scoring periods your reputation is augmented by a Turf War, rewarding regional domination. Getting all of this work done means taking favors, because in the back alley your word is everything. As they say, payback’s a b*tch, and those favors can come due at any time.
Deck building, worker placement and area of control in a high fantasy, prohibition era world. Stunning art.
Description:
It’s a back alley business and your guild is recruiting an unsavory mix of orcs, elves, wizards, agents and racketeers. A player friendly deck building mechanism drives placement of agents who sell black market goods and racketeers who extort merchants. All the while, deck building improves the goods brought to market. A surprisingly sophisticated, yet simple, emerging market simulation takes over as the competitiveness of black market goods brings in more customers. Guilds build reputation when racketeers extort merchants, and agents sell their ill-gotten goods. After four scoring periods your reputation is augmented by a Turf War, rewarding regional domination. Getting all of this work done means taking favors, because in the back alley your word is everything. As they say, payback’s a b*tch, and those favors can come due at any time.
Deck building, worker placement and area of control in a high fantasy, prohibition era world. 2-5 Players. Stunning art.
Description:
It’s a back alley business and your guild is recruiting an unsavory mix of orcs, elves, wizards, agents and racketeers.
A player friendly deck building mechanism drives placement of agents who sell black market goods and racketeers who extort merchants. All the while, deck building improves the goods brought to market. A surprisingly sophisticated, yet simple, emerging market simulation takes over as the competitiveness of black market goods brings in more customers. Guilds build reputation when racketeers extort merchants, and agents sell their ill-gotten goods. After four scoring periods your reputation is augmented by a Turf War, rewarding regional domination. Getting all of this work done means taking favors, because in the back alley your word is everything. As they say, payback’s a bitch, and those favors can come due at any time.