Start from your homeworld and explore and build your way to a Federation! In this sequel to One Deck Dungeon, roll dice, claim cards, and fight off a fearsome Adversary on your way to victory.
Start from your homeworld and explore and build your way to a Federation! In this sequel to One Deck Dungeon, roll dice, claim cards, and fight off a fearsome Adversary on your way to victory.
Start from your homeworld and explore and build your way to a Federation! In this sequel to One Deck Dungeon, roll dice, claim cards, and fight off a fearsome Adversary on your way to victory.
Start from your homeworld and explore and build your way to a Federation! In this sequel to One Deck Dungeon, roll dice, claim cards, and fight off a fearsome Adversary on your way to victory.
Start from your homeworld and explore and build your way to a Federation! In this sequel to One Deck Dungeon, roll dice, claim cards, and fight off a fearsome Adversary on your way to victory.
Start from your homeworld and explore and build your way to a Federation! In this sequel to One Deck Dungeon, roll dice, claim cards, and fight off a fearsome Adversary on your way to victory.
Start from your homeworld and explore and build your way to a Federation! In this sequel to One Deck Dungeon, roll dice, claim cards, and fight off a fearsome Adversary on your way to victory.
Your civilization has reached the stars, and your population is hungry for discovery. Explore, colonize, research - but be sure to build up your strength to be ready for the dangers that await!
Description:
One Deck Galaxy is a 1-2 player co-op space civilization-building game using just cards, dice, and tokens. It's inspired by One Deck Dungeon, but is it's own fully separate game. A game lasts 30-60 minutes, so you'll get to play a couple times during this event. You'll get to choose between several different alien civilizations to play, and what foes you may face. Each card in the deck represents both a location in space your civilization has scouted, but also the benefits it could reap by colonizing or studying it. These benefits will grow your ability to roll dice and manipulate them, and help your civilization grow stronger. When the deck runs out, the era advances and your foes become more dangerous. If you're not ready, they may overwhelm you and send your empire into decline before it can become truly great!
Your civilization has reached the stars, and your population is hungry for discovery. Explore, colonize, research - but be sure to build up your strength to be ready for the dangers that await!
Description:
One Deck Galaxy is a 1-2 player co-op space civilization-building game using just cards, dice, and tokens. It's inspired by One Deck Dungeon, but is it's own fully separate game. A game lasts 30-60 minutes, so you'll get to play a couple times during this event. You'll get to choose between several different alien civilizations to play, and what foes you may face. Each card in the deck represents both a location in space your civilization has scouted, but also the benefits it could reap by colonizing or studying it. These benefits will grow your ability to roll dice and manipulate them, and help your civilization grow stronger. When the deck runs out, the era advances and your foes become more dangerous. If you're not ready, they may overwhelm you and send your empire into decline before it can become truly great!
Your civilization has reached the stars, and your population is hungry for discovery. Explore, colonize, research - but be sure to build up your strength to be ready for the dangers that await!
Description:
One Deck Galaxy is a 1-2 player co-op space civilization-building game using just cards, dice, and tokens. It's inspired by One Deck Dungeon, but is it's own fully separate game. A game lasts 30-60 minutes, so you'll get to play a couple times during this event. You'll get to choose between several different alien civilizations to play, and what foes you may face. Each card in the deck represents both a location in space your civilization has scouted, but also the benefits it could reap by colonizing or studying it. These benefits will grow your ability to roll dice and manipulate them, and help your civilization grow stronger. When the deck runs out, the era advances and your foes become more dangerous. If you're not ready, they may overwhelm you and send your empire into decline before it can become truly great!