An exciting game of warfare and politics with a legacy-lite twist. This game will be played with an Oath box with an established history, onto which your actions will leave an indelible mark.
Description:
A legacy-lite game, so the game will begin in a state determined by the actions of past players, but you will not need to be familiar with the specific history of this game in order to play. This gives you a chance to see how the legacy aspect works!
Players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
Description:
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. The game can be reset at any time and doesn't require the same play group from one game to the next. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
Description:
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. The game can be reset at any time and doesn't require the same play group from one game to the next. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
Description:
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. The game can be reset at any time and doesn't require the same play group from one game to the next. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
Description:
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. The game can be reset at any time and doesn't require the same play group from one game to the next. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
Description:
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. The game can be reset at any time and doesn't require the same play group from one game to the next. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
Description:
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. The game can be reset at any time and doesn't require the same play group from one game to the next. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.